public async Task<ActionResult> CheckKey(XBoxGame game, CancellationToken cancellationToken) { //Thread.Sleep(2000); await unitOfWork.XBoxGamesRepository.CheckKey(game.Title, cancellationToken); ViewBag.Result = "The key was successfully tested."; return View(); }
public ActionResult Vote(XBoxGame game) { try { if (!unitOfWork.XBoxGamesRepository.AddGameVote(game.ID)) { ViewBag.Error = Common.ErrorMessage().ToString(); return View(); } // set cookie SetCookie("false"); return RedirectToAction("Wantit", "XBoxGames"); } catch (System.Exception) { // Normally I would save to db in Exception table // At minimum I will show error message on page ViewBag.Error = Common.ErrorMessage().ToString(); } return View(); }
public ActionResult Buy(XBoxGame game) { try { if (!unitOfWork.XBoxGamesRepository.SetGotIt(game.ID)) { ViewBag.Error = Common.ErrorMessage().ToString(); return View(); } return RedirectToAction("Gotit", "XBoxGames"); } catch (System.Exception) { // Normally I would save to db in Exception table // At minimum I will show error message on page ViewBag.Error = Common.ErrorMessage().ToString(); } return View(); }
public async Task<ActionResult> Create(XBoxGame game, CancellationToken cancellationToken) { if (ModelState.IsValid) { // Check if that name exists. It can't be added more than once if (unitOfWork.XBoxGamesRepository.ValidateGameTitle(game.Title)) { ViewBag.Error = "There is already a game with that name. Please change the name to proceed."; return View(); } //Thread.Sleep(2000); await unitOfWork.XBoxGamesRepository.AddGame(game.Title, cancellationToken); // need to set cookie before return SetCookie("false"); return RedirectToAction("Wantit"); } return View(); }