public NepEntryManager(string _name, string _rootPath, string _dataPath) { GameScriptEntries = new Dictionary <string, Entry>(); SystemScriptEntries = new Dictionary <string, Entry>(); //EntriesTree = new TreeNode("_zero_"); Name = _name; RootDirectory = _rootPath; NepDataRootDir = _dataPath; { NepError error = ValidateDirectoryStructure(); if (error.ErrorCode != NepErrCode.NoError) { Logger.Log(error.ToString()); throw new Exception($"Entry Manager '{Name}' instantiation failure."); } } { NepError error = PopulateData(); if (error.ErrorCode != NepErrCode.NoError) { Logger.Log(error.ToString()); throw new Exception($"Entry Manager '{Name}' data population failure. Please reopen the program."); } } }
/// <summary> /// Populate the data and store them in working space. /// NOTE that this will not check for directory structure damage, /// so be sure to call ValidateDirectoryStructure() beforehand. /// </summary> public NepError PopulateData() { NepError error = ValidateDirectoryStructure(); if (error.ErrorCode != NepErrCode.NoError) { Logger.Log("Error occurred when validate directory structure before populate data."); return(error); } // ===== GAME00000 ===== Logger.Log(""); if (!ParseGameScriptEntries()) { Logger.Log("No script found in Game Script directory. Please verify and try again."); } // ===== SYSTEM00000 ===== Logger.Log(""); if (!ParseSystemScriptEntries()) { Logger.Log("No script found in System Script directory. Please verify and try again."); } Logger.BatchLog("===== Data Populating Successfully ====="); Logger.BatchLog("========================================"); Logger.FlushBatchLog(); return(NepError.NoError); // TODO: remove this; }
private void SaveProject() { if (MainGameEntryManager == null) { return; } Logger.Log("========================================"); Logger.Log(" Saving data..."); NepError err = MainGameEntryManager.SaveData(); Logger.Log(err.ToString()); }