protected void OnSystemSaved(object sender, SystemEventArgs data) { if (data == null) data = new SystemEventArgs (); if (SystemSaved != null) SystemSaved (this, data); }
public void SetProtocol(string protocol) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.Protocol = protocol; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetUser(string user) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.User = user; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetName(string name) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.Name = name; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetPort(string port) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.Port = port; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetHost(string host) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.Host = host; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetIsGateway(string isGateway) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.IsGateway = isGateway; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetGatewayName(string gateway) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.GatewayName = gateway; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
public void SetAuthType(string authType) { var data = new SystemEventArgs(); data.Before = this.Clone (); this.AuthType = authType; data.After = this; data.Action = "change"; OnSystemChanged (this, data); }
protected void OnSystemUpdated(object sender, SystemEventArgs e) { var system = e.After; systemListStore.Clear (); this.SystemChanged (system); }
protected void OnSystemDeleted(object sender, SystemEventArgs e) { systemListStore.Clear (); this.InitListStore (); }
protected void OnSystemCreated(object sender, SystemEventArgs e) { var system = e.After; this.InsertSystem (system); }