public static Enemy CreateWanderer(Vector2 position) { var enemy = new Enemy(Art.Wanderer, position); enemy.AddBehavior(enemy.MoveRandomly()); enemy.PointValue = 1; return enemy; }
public static Enemy CreateSeeker(Vector2 position) { var enemy = new Enemy(Art.Seeker, position); enemy.AddBehavior(enemy.FollowPlayer()); enemy.PointValue = 2; return enemy; }