public static Offset <FVector3s> CreateFVector3s(FlatBufferBuilder builder, VectorOffset pointsOffset = default(VectorOffset)) { builder.StartObject(1); FVector3s.AddPoints(builder, pointsOffset); return(FVector3s.EndFVector3s(builder)); }
public static FVector3s GetRootAsFVector3s(ByteBuffer _bb, FVector3s obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }