public static Offset <FUnobservables> CreateFUnobservables(FlatBufferBuilder builder, VectorOffset posesOffset = default(VectorOffset), VectorOffset bodiesOffset = default(VectorOffset)) { builder.StartObject(2); FUnobservables.AddBodies(builder, bodiesOffset); FUnobservables.AddPoses(builder, posesOffset); return(FUnobservables.EndFUnobservables(builder)); }
public static FUnobservables GetRootAsFUnobservables(ByteBuffer _bb, FUnobservables obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }