void ObjectsInSpace_DestroyOctree() { if (octree != null) { for (int n = 0; n < octreeObjects.Count; n++) { var obj = octreeObjects[n]; if (obj != null) { obj.sceneOctreeIndex = -1; } } octreeObjects.Clear(); octree.Dispose(); octree = null; } }
public void Dispose() { octreeContainer?.Dispose(); octreeContainer = null; }