public static void PerformRenderUI() { CanvasRenderer renderer = MainViewport.CanvasRenderer; if (transparency == 0.0f) { return; } //load backgrouund texture and font if (texture != null && texture.Disposed) { needLoadTextureAndFont = true; } if (needLoadTextureAndFont) { texture = ResourceManager.LoadResource <Component_Image>("Base\\UI\\Images\\Console.png"); //texture = ResourceManager.LoadResource<Component_Image>( "Base\\UI\\Images\\Console.jpg" ); font = renderer.DefaultFont; //font = EngineFontManager.Instance.LoadFont( "Default", .025f ); needLoadTextureAndFont = false; } if (font == null) { return; } Vector2F viewportSize = renderer.ViewportForScreenCanvasRenderer.SizeInPixels.ToVector2F(); Vector2F shadowOffset = new Vector2F(1, 1) / viewportSize; //draw background var textureRect = new Rectangle(0, 0, 10 * renderer.AspectRatio, 10 / 2); textureRect -= textureOffset; renderer.AddQuad(new Rectangle(0, 0, 1, .5f), textureRect, texture, new ColorValue(1, 1, 1, transparency), false); //var textureRect = new Rectangle( 0, 1.0 - renderer.AspectRatioInv, 1, 1 ); //renderer.AddQuad( new Rectangle( 0, 0, 1, .5f ), textureRect, texture, new ColorValue( 0.7, 0.7, 0.7, transparency ), false ); //draw border line renderer.AddQuad(new Rectangle(0, .5f, 1, .508f), new ColorValue(0.29f, 0.6f, 0.86f, 0.9f * transparency)); //draw background info string staticText = "Press \"~\" or \"F12\" to hide console\r\nPress \"Ctrl + ~\" to hide and disable auto opening"; renderer.AddTextWordWrap(staticText, new RectangleF(0, 0, .995f, .495f), EHorizontalAlignment.Right, false, EVerticalAlignment.Bottom, 0, new ColorValue(0.8, 0.8, 0.8, transparency)); float fontheight = (float)fontSize; // font.Height; float x = .01f; float y = .5f - fontheight; string str; if (stringDownPosition != strings.Count - 1) { str = "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" + " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" + " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" + " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" + " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -"; } else { str = currentString + "_"; } renderer.PushClipRectangle(new RectangleF(0, 0, .975f, 1)); renderer.AddText(font, fontSize, str, new Vector2F(x, y) + shadowOffset, EHorizontalAlignment.Left, EVerticalAlignment.Center, new ColorValue(0, 0, 0, transparency / 2)); renderer.AddText(font, fontSize, str, new Vector2F(x, y), EHorizontalAlignment.Left, EVerticalAlignment.Center, new ColorValue(1, 1, 1, transparency)); renderer.PopClipRectangle(); y -= fontheight + fontheight * .5f; int startpos = stringDownPosition; if (startpos > strings.Count - 1) { startpos = strings.Count - 1; } for (int n = startpos; n >= 0 && y - fontheight > 0; n--) { var text = strings[n].text; int lineCount = text.Count(f => f == '\n') + 1; float y2 = y - fontheight * (lineCount - 1) / 2; renderer.AddText(font, fontSize, text, new Vector2F(x, y2) + shadowOffset, EHorizontalAlignment.Left, EVerticalAlignment.Center, strings[n].color * new ColorValue(0, 0, 0, transparency / 2)); renderer.AddText(font, fontSize, text, new Vector2F(x, y2), EHorizontalAlignment.Left, EVerticalAlignment.Center, strings[n].color * new ColorValue(1, 1, 1, transparency)); y -= fontheight * lineCount; } }