// public ForceFeedbackController(JoystickInputDevice device) { this.device = device; effectsAsReadOnly = new ReadOnlyCollection <ForceFeedbackEffect>(effects); int forceFeedbackEffectTypesCount = Enum.GetValues(typeof(ForceFeedbackEffectTypes)).Length; supportedEffects = new bool[forceFeedbackEffectTypesCount]; }
public JoystickInputEvent(InputDevice device) : base(device) { this.device = (JoystickInputDevice)device; }
internal WindowsXBoxForceFeedbackController(JoystickInputDevice joystick) : base(joystick) { }