public Damageable(Sprite sprite, Faction faction, int maxHP, int currentHP, bool collideable) : base(sprite, collideable) { this.Faction = faction; this.MaxHealth = maxHP; this.Health = currentHP; }
/// <summary> /// Instantiates a new damageable with full health. /// </summary> /// <param name="faction">The faction of the entity.</param> /// <param name="maxHP">The entity's maximum health.</param> public Damageable(Sprite sprite, Faction faction, int maxHP, bool collideable) : this(sprite, faction, maxHP, maxHP, collideable) { }