private static void Game_OnGameLoad(EventArgs args) { NeedASpear = new NeedASpear(); }
private static void Game_OnGameLoad(EventArgs args) { NeedASpear = new NeedASpear(); }
private static void Game_OnGameLoad(EventArgs args) { NeedASpear = new NeedASpear(); }
private static void Game_OnGameLoad(EventArgs args) { NeedASpear = new NeedASpear(); }