public void OnScroll(PointerEventData eventData) { if (onScroll != null) { onScroll.CallEventHandle(this.gameObject, eventData); } }
public void OnMove(AxisEventData eventData) { if (onMove != null) { onMove.CallEventHandle(this.gameObject, eventData); } }
public void OnUpdateSelected(BaseEventData eventData) { if (onUpdateSelect != null) { onUpdateSelect.CallEventHandle(this.gameObject, eventData); } }
public void OnDeselect(BaseEventData eventData) { if (onDeSelect != null) { onDeSelect.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerExit(PointerEventData eventData) { if (onExit != null) { onExit.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerUp(PointerEventData eventData) { if (onUp != null) { onUp.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerDown(PointerEventData eventData) { if (onDown != null) { onDown.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerClick(PointerEventData eventData) { if (onClick != null) { onClick.CallEventHandle(this.gameObject, eventData); } }
public void OnEndDrag(PointerEventData eventData) { if (onDragEnd != null) { onDragEnd.CallEventHandle(this.gameObject, eventData); } }