private static void Drawing_OnEndScene(EventArgs args) { foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget() && !ene.IsZombie)) { var EasyKill = Spells._r.IsReady() && Spells._r.IsReady() && Dmg.IsLethal(enemy) ? new ColorBGRA(0, 255, 0, 120) : new ColorBGRA(255, 255, 0, 120); Indicator.unit = enemy; Indicator.drawDmg(Dmg.ComboDmg(enemy), EasyKill); } }