private static void _ReloadReserved() { StageSystem._transMode = StageSystem.TransMode.DONE; AStage aStage = StageSystem._stack.Peek(); aStage.OnExit(); aStage.RegistSeialTaskInternal(); aStage.OnReloadReserved(); aStage.OnEnter(); }
private static void _MoveReserved() { AStage aStage = StageSystem._stack.Pop(); aStage.OnExit(); aStage = StageSystem._nxtStg; StageSystem._nxtStg = null; StageSystem._transMode = StageSystem.TransMode.DONE; StageSystem._stack.Push(aStage); aStage.RegistSeialTaskInternal(); aStage.OnEnter(); }
public static void SetStartStage(AStage iStg) { if (StageSystem._1stRunPassed) { TsLog.LogWarning("!!!!!! StageSystem.SetStartStage() called multiple! Watch your code carefully!", new object[0]); } else if (iStg == null) { TsLog.LogError("!!!!!! StageSystem.SetStartStage(null) null parameter!", new object[0]); } else { StageSystem._1stRunPassed = true; StageSystem._stack.Push(iStg); iStg.RegistSeialTaskInternal(); iStg.OnEnter(); } }