private void detach_SIS_MotorIndex(SIS_MotorIndex entity) { this.SendPropertyChanging(); entity.SIS_Unit = null; }
partial void UpdateSIS_MotorIndex(SIS_MotorIndex instance);
partial void DeleteSIS_MotorIndex(SIS_MotorIndex instance);
partial void InsertSIS_MotorIndex(SIS_MotorIndex instance);