示例#1
0
 public static void PasteTextToApp(string strText, string strAppName, string strTitle)
 {
     foreach (Process p in Process.GetProcessesByName(strAppName))
     {
         if (strTitle != null)
         {
             if (p.MainWindowTitle.IndexOf(strTitle) < 0)
             {
                 continue;
             }
         }
         NativeWIN32.SetForegroundWindow(p.MainWindowHandle);
         Thread.Sleep(5000);
         SendMyKeys.SendString(strText);
         return;
     }
 }
示例#2
0
 public static void ClipBoardToApp(string strAppName, string strTitle)
 {
     foreach (Process p in Process.GetProcessesByName(strAppName))
     {
         if (strTitle != null)
         {
             if (p.MainWindowTitle.IndexOf(strTitle) < 0)
             {
                 continue;
             }
         }
         NativeWIN32.SetForegroundWindow(p.MainWindowHandle);
         Thread.Sleep(1000);
         SendMyKeys.SendChar((ushort)Keys.V, false, true);
         return;
     }
 }
示例#3
0
        public static void SendChar(ushort wVk, bool ShiftKey, bool ControlKey)
        {
            uint uintReturn;

            NativeWIN32.INPUT structInput = new NativeWIN32.INPUT();
            structInput.type           = (uint)1;
            structInput.ki.wScan       = 0;
            structInput.ki.time        = 0;
            structInput.ki.dwFlags     = 0;
            structInput.ki.dwExtraInfo = 0;

            if (ControlKey)
            {
                structInput.ki.wVk = (ushort)Keys.ControlKey;
                uintReturn         = NativeWIN32.SendInput((uint)1, ref structInput, Marshal.SizeOf(structInput));
            }

            if (ShiftKey)
            {
                structInput.ki.wVk = (ushort)Keys.ShiftKey;
                uintReturn         = NativeWIN32.SendInput((uint)1, ref structInput, Marshal.SizeOf(structInput));
            }

            structInput.ki.wVk = wVk;
            uintReturn         = NativeWIN32.SendInput((uint)1, ref structInput, Marshal.SizeOf(structInput));

            structInput.ki.dwFlags = NativeWIN32.KEYEVENTF_KEYUP;
            structInput.ki.wVk     = wVk;
            uintReturn             = NativeWIN32.SendInput((uint)1, ref structInput, Marshal.SizeOf(structInput));

            if (ShiftKey)
            {
                structInput.ki.dwFlags = NativeWIN32.KEYEVENTF_KEYUP;
                structInput.ki.wVk     = (ushort)Keys.ShiftKey;
                uintReturn             = NativeWIN32.SendInput((uint)1, ref structInput, Marshal.SizeOf(structInput));
            }

            if (ControlKey)
            {
                structInput.ki.dwFlags = NativeWIN32.KEYEVENTF_KEYUP;
                structInput.ki.wVk     = (ushort)Keys.ControlKey;
                uintReturn             = NativeWIN32.SendInput((uint)1, ref structInput, Marshal.SizeOf(structInput));
            }
        }