示例#1
0
        public override void ApplyEffects(ref WorldDynamic state)
        {
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateAgent     = state.GetAgentByName(Agent.Key.GetName());
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateKiller    = state.GetAgentByName(Killer.Key.GetName());
            KeyValuePair <LocationStatic, LocationDynamic>     stateLocation2 = state.GetLocationByName(Location2.Key.GetName());

            stateAgent.Value.ClearTempStates();
            stateKiller.Value.ClearTempStates();

            stateAgent.Value.SetTargetLocation(stateLocation2.Key);
        }
        public override void ApplyEffects(ref WorldDynamic state)
        {
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateAgent1 = state.GetAgentByName(Agent1.Key.GetName());
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateAgent2 = state.GetAgentByName(Agent2.Key.GetName());

            stateAgent1.Value.ClearTempStates();
            stateAgent2.Value.ClearTempStates();

            stateAgent1.Value.SetInterlocutor(stateAgent2);
            stateAgent2.Value.SetInterlocutor(stateAgent1);
        }
示例#3
0
        public override void ApplyEffects(ref WorldDynamic state)
        {
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateAgent  = state.GetAgentByName(Agent1.Key.GetName());
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateAgent2 = state.GetAgentByName(Agent2.Key.GetName());

            stateAgent.Value.ClearTempStates();
            stateAgent2.Value.ClearTempStates();

            stateAgent2.Value.SetStatus(false);

            stateAgent.Value.DecreaseTimeToMove();
        }
示例#4
0
        public override void ApplyEffects(ref WorldDynamic state)
        {
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateAgent  = state.GetAgentByName(Agent.Key.GetName());
            KeyValuePair <AgentStateStatic, AgentStateDynamic> stateKiller = state.GetAgentByName(Killer.Key.GetName());

            stateAgent.Value.ClearTempStates();
            stateKiller.Value.ClearTempStates();

            stateAgent.Value.SetStatus(false);
            stateAgent.Value.GetBeliefs().GetAgentByName(stateAgent.Key.GetName()).Dead();
            stateKiller.Value.GetBeliefs().GetAgentByName(stateAgent.Key.GetName()).Dead();

            state.GetLocationByName(state.SearchAgentAmongLocations(stateAgent.Key).GetName()).Value.GetAgent(stateAgent).Value.Die();
        }
示例#5
0
        public bool AssignVariables(ref PlanAction action, WorldDynamic currentState, KeyValuePair<AgentStateStatic, AgentStateDynamic> initiator)
        {
            if (action is Entrap || action is CounterEntrap)
            {
                foreach (var agent in currentState.GetAgents())
                {
                    if ((agent.Key.GetRole() == AgentRole.USUAL || agent.Key.GetRole() == AgentRole.PLAYER) && agent.Value.GetStatus() 
                        && !currentState.GetLocation(currentState.SearchAgentAmongLocations(agent.Key)).Value.SearchAgent(initiator.Key) 
                        && !agent.Equals(initiator))
                    {
                        action.Arguments.Add(agent);
                        action.Arguments.Add(initiator); 
                        action.Arguments.Add(currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName()));
                        return true;
                    }
                }
                return false;
            }
            else if (action is Fight || action is CounterFight)
            {
                foreach (var agent in currentState.GetAgents())
                {
                    if ((agent.Key.GetRole() == AgentRole.USUAL || agent.Key.GetRole() == AgentRole.PLAYER) && agent.Value.GetStatus() 
                        && currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)).Value.SearchAgent(agent.Key))
                    {
                        action.Arguments.Add(initiator);
                        action.Arguments.Add(agent);
                        action.Arguments.Add(currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)));
                        return true;
                    }
                }
                return false;
            }
            else if (action is InvestigateRoom || action is CounterInvestigateRoom)
            {
                foreach (var killer in currentState.GetAgents())
                {
                    if (killer.Key.GetRole() == AgentRole.KILLER && killer.Value.GetStatus())
                    {
                        action.Arguments.Add(initiator);
                        action.Arguments.Add(killer);
                        action.Arguments.Add(currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName()));
                        return true;
                    }
                }
                return false;
            }
            else if (action is Kill || action is CounterKill)
            {
                foreach (var agent in currentState.GetAgents())
                {
                    if ((agent.Key.GetRole() == AgentRole.USUAL || agent.Key.GetRole() == AgentRole.PLAYER) && agent.Value.GetStatus() 
                        && currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)).Value.SearchAgent(agent.Key))
                    {
                        action.Arguments.Add(agent);
                        action.Arguments.Add(initiator);
                        action.Arguments.Add(currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)));
                        return true;
                    }
                }
                return false;
            }
            else if (action is Move || action is CounterMove)
            {
                if (action.Arguments.Count() != 0)
                {
                    List<string> arguments = new List<string>();

                    foreach (var argument in action.Arguments)
                    {
                        arguments.Add((string)argument);
                    }

                    action.Arguments.Clear();

                    action.Arguments.Add(initiator);
                    action.Arguments.Add(currentState.GetLocationByName(arguments[1]));
                    action.Arguments.Add(currentState.GetLocationByName(arguments[2]));
                    return true;
                }
                else
                {
                    action.Arguments.Add(initiator);
                    action.Arguments.Add(currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName()));

                    if (initiator.Value.GetTargetLocation() != null && initiator.Key.GetRole() != AgentRole.PLAYER &&
                        currentState.SearchAgentAmongLocations(initiator.Key).ConnectionChecking(initiator.Value.GetTargetLocation()))
                    {
                        action.Arguments.Add(currentState.GetLocationByName(initiator.Value.GetTargetLocation().GetName()));
                        return true;
                    }
                    else
                    {
                        KeyValuePair<LocationStatic, LocationDynamic> randLoc = currentState.
                          GetRandomConnectedLocation(currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName()));

                        if (currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName()).
                            Key.ConnectionChecking(randLoc.Key))
                        {
                            action.Arguments.Add(randLoc);
                            return true;
                        }
                    }
                }
                return false;
            }
            else if (action is NeutralizeKiller || action is CounterNeutralizeKiller)
            {
                foreach (var killer in currentState.GetAgents())
                {
                    if (killer.Key.GetRole() == AgentRole.KILLER && killer.Value.GetStatus())
                    {
                        action.Arguments.Add(initiator);
                        action.Arguments.Add(killer);
                        action.Arguments.Add(currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)));
                        return true;
                    }
                }
                return false;
            }
            else if (action is Reassure || action is CounterReassure)
            {
                foreach (var agent in currentState.GetAgents())
                {
                    if (agent.Key.GetRole() == AgentRole.USUAL && agent.Value.GetStatus()
                        && currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)).Value.SearchAgent(agent.Key)
                        && !agent.Key.Equals(initiator.Key) && agent.Value.AngryCheck())
                    {
                        action.Arguments.Add(agent);
                        action.Arguments.Add(initiator);
                        action.Arguments.Add(currentState.GetAgentByName(agent.Value.GetObjectOfAngry().GetObjectOfAngry().GetName()));
                        break;
                    }
                }

                foreach (var killer in currentState.GetAgents())
                {
                    if (killer.Key.GetRole() == AgentRole.KILLER && killer.Value.GetStatus())
                    {
                        action.Arguments.Add(killer);
                        break;
                    }
                }

                action.Arguments.Add(currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)));
                return true;
            }
            else if (action is Run || action is CounterRun)
            {
                action.Arguments.Add(initiator);
                action.Arguments.Add(currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)));
                action.Arguments.Add(currentState.
                        GetRandomLocationWithout(currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName())));
                return true;
            }
            else if (action is NothingToDo)
            {
                action.Arguments.Add(initiator);
            }
            else if (action is TellAboutASuspicious || action is CounterTellAboutASuspicious)
            {
                foreach (var agent in currentState.GetAgents())
                {
                    if (agent.Key.GetRole() == AgentRole.USUAL && agent.Value.GetStatus() 
                        && currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)).Value.SearchAgent(agent.Key))
                    {
                        action.Arguments.Add(agent);
                        break;
                    }
                }

                action.Arguments.Add(initiator);
                action.Arguments.Add(currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)));
                action.Arguments.Add(currentState.GetRandomLocationWithout
                    (currentState.GetLocationByName(currentState.SearchAgentAmongLocations(initiator.Key).GetName())));
                return true;
            }
            else if (action is Talk || action is CounterTalk)
            {
                action.Arguments.Add(initiator);

                foreach (var agent in currentState.GetAgents())
                {
                    if (agent.Value.GetStatus()
                        && currentState.GetLocation(currentState.SearchAgentAmongLocations(initiator.Key)).Value.SearchAgent(agent.Key)
                        && agent.Key.GetName() != initiator.Key.GetName())
                    {
                        action.Arguments.Add(agent);
                        return true;
                    }
                }

                return false;
            }
            return false;
        }