示例#1
0
        public void ApplyTo(ModdableGameObject go)
        {
            if (original == null)
            {
                original = new ArenaModGameObject();
                original.GetFrom(go);
            }

            if (modThis)
            {
                if (overrideActive)
                {
                    go.gameObject.SetActive(isActive);
                }

                Transform t = go.transform;
                t.localPosition = position;
                t.localRotation = Quaternion.Euler(rotation);

                for (int i = 0; i < Mathf.Min(moddableRenderers.Count, go.moddableRenderers.Count); i++)
                {
                    moddableRenderers[i].ApplyTo(go.moddableRenderers[i]);
                }

                for (int i = 0; i < Mathf.Min(moddableChildren.Count, go.moddableChildren.Count); i++)
                {
                    moddableChildren[i].ApplyTo(go.moddableChildren[i]);
                }
            }
        }
示例#2
0
        public void GetFrom(ModdableGameObject go)
        {
            name    = go.name;
            modThis = true;

            isActive = go.gameObject.activeSelf;

            Transform t = go.transform;

            position = t.localPosition;
            rotation = t.localRotation.eulerAngles;

            moddableRenderers.Clear();
            foreach (Renderer renderer in go.moddableRenderers)
            {
                ArenaModRenderer rendererMod = new ArenaModRenderer();
                rendererMod.GetFrom(renderer);
                moddableRenderers.Add(rendererMod);
            }

            moddableChildren.Clear();
            foreach (ModdableGameObject child in go.moddableChildren)
            {
                ArenaModGameObject goMod = new ArenaModGameObject();
                goMod.GetFrom(child);
                moddableChildren.Add(goMod);
            }
        }