示例#1
0
        private static void Inject(Editor editor)
        {
            if (editor == null)
            {
                return;
            }

            if (editor == Current?.Editor)
            {
                return;
            }

            if (!editor.GetType().IsAssignableFrom(_modelImporterEditorType))
            {
                return;
            }

            Current = OptimizationSettings.Create(editor);

            SerializedObject   serializedObject        = new SerializedObject(Current);
            SerializedProperty serializedPropertyMyInt = serializedObject.FindProperty("lods");

            Array  tabs     = (Array)_assetTabbedImporterType.GetField("m_Tabs", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(editor);
            object modelTab = tabs.GetValue(0);

            modelTab.GetType().GetField("m_SortHierarchyByName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(modelTab, serializedPropertyMyInt);

            editor.Repaint();
        }
示例#2
0
        private void OnPostprocessModel(GameObject gameObject)
        {
            OptimizationSettings settings = ModelImporterEditorInjecter.Current;

            if (settings == null || settings.lods.lods.Length == 0)
            {
                return;
            }

            LODGroup lodGroup = gameObject.AddComponent <LODGroup>();

            lodGroup.SetLODs(settings.lods.ConvertToLods());

            HashSet <Mesh> newMeshes = new HashSet <Mesh>();

            LODGroupMenu.GenerateLODs(lodGroup, newMeshes);

            string path;

            if (AssetDatabase.Contains(settings))
            {
                // Settings are already serialized in an Asset file : we reuse it
                path = AssetDatabase.GetAssetPath(settings);
                foreach (var asset in AssetDatabase.LoadAllAssetsAtPath(path))
                {
                    if (asset != settings)
                    {
                        AssetDatabase.RemoveObjectFromAsset(asset);
                    }
                }
            }
            else
            {
                // Settings don't exists : we create a new asset in the cache directory
                string pathToAsmDef = AssetDatabase.GUIDToAssetPath("77926c82de2364debab5082355addfb4");
                string pluginDir    = Path.GetDirectoryName(pathToAsmDef);
                string cacheDir     = Path.Combine(pluginDir, "Cache");
                path = Path.Combine(cacheDir, $"{settings.GetInstanceID()}.asset");

                // Ensure cache directory exists
                Directory.CreateDirectory(Path.GetFullPath(cacheDir));

                AssetDatabase.CreateAsset(settings, path);
            }

            int i = 0;

            foreach (Mesh newMesh in newMeshes)
            {
                newMesh.name = "mesh_" + i++;
                AssetDatabase.AddObjectToAsset(newMesh, path);
            }

            AssetDatabase.SaveAssets();
        }
示例#3
0
        public static OptimizationSettings Create(Editor modelImporterEditor)
        {
            if (!(modelImporterEditor.target is ModelImporter modelImporter))
            {
                throw new Exception("Editor must be a ModelImporterEditor !");
            }

            OptimizationSettings optimizationSettings = CreateInstance <OptimizationSettings>();

            optimizationSettings.ModelImporter = modelImporter;
            optimizationSettings.Editor        = modelImporterEditor;
            optimizationSettings.lods          = new LODs();

            optimizationSettings.LoadFromImporter();

            return(optimizationSettings);
        }
示例#4
0
 private static void OnSelectionChanged()
 {
     Current = null;
     Inject(GetCurrentModelImporterEditor());
 }