private void SetPlayerValues(MatchDescription matchDescription, Player player, int index, PlayerDescription description) { player.Index = index; player.Color = description.Color; player.LocalColor = matchDescription.LocalPlayerIndex == index ? Colors.White : description.Color; player.Name = description.Name; player.Output = description.Output; }
/// <summary> /// Creates a new match for the discipline. /// </summary> /// <param name="description">The match description.</param> /// <returns>The new match.</returns> public override IMatch CreateMatch(MatchDescription description) { var match = new TMatch(); match.Random = description.Random; match.Output = description.Output; var players = new List <TPlayer>(); for (int i = 0; i < description.Players.Count; ++i) { var player = new TPlayer(); player.Match = match; SetPlayerValues(description, player, i, description.Players[i]); players.Add(player); } match.Initialize(players); return(match); }