示例#1
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        /** <summary>
         *  Create a tree or node from the indicated tree pattern that closely
         *  follows ANTLR tree grammar tree element syntax:
         *
         *      (root child1 ... child2).
         *  </summary>
         *
         *  <remarks>
         *  You can also just pass in a node: ID
         *
         *  Any node can have a text argument: ID[foo]
         *  (notice there are no quotes around foo--it's clear it's a string).
         *
         *  nil is a special name meaning "give me a nil node".  Useful for
         *  making lists: (nil A B C) is a list of A B C.
         *  </remarks>
         */
        public virtual object Create(string pattern)
        {
            TreePatternLexer  tokenizer = new TreePatternLexer(pattern);
            TreePatternParser parser    = new TreePatternParser(tokenizer, this, adaptor);
            object            t         = parser.Pattern();

            return(t);
        }
示例#2
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        /** <summary>
         *  Given a pattern like (ASSIGN %lhs:ID %rhs:.) with optional labels
         *  on the various nodes and '.' (dot) as the node/subtree wildcard,
         *  return true if the pattern matches and fill the labels Map with
         *  the labels pointing at the appropriate nodes.  Return false if
         *  the pattern is malformed or the tree does not match.
         *  </summary>
         *
         *  <remarks>
         *  If a node specifies a text arg in pattern, then that must match
         *  for that node in t.
         *
         *  TODO: what's a better way to indicate bad pattern? Exceptions are a hassle
         *  </remarks>
         */
        public bool Parse(object t, string pattern, IDictionary <string, object> labels)
        {
            TreePatternLexer  tokenizer = new TreePatternLexer(pattern);
            TreePatternParser parser    =
                new TreePatternParser(tokenizer, this, new TreePatternTreeAdaptor());
            TreePattern tpattern = (TreePattern)parser.Pattern();

            /*
             * System.out.println("t="+((Tree)t).toStringTree());
             * System.out.println("scant="+tpattern.toStringTree());
             */
            bool matched = ParseCore(t, tpattern, labels);

            return(matched);
        }
示例#3
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        /** <summary>
         *  For all subtrees that match the pattern, execute the visit action.
         *  The implementation uses the root node of the pattern in combination
         *  with visit(t, ttype, visitor) so nil-rooted patterns are not allowed.
         *  Patterns with wildcard roots are also not allowed.
         *  </summary>
         */
        public void Visit(object t, string pattern, IContextVisitor visitor)
        {
            // Create a TreePattern from the pattern
            TreePatternLexer  tokenizer = new TreePatternLexer(pattern);
            TreePatternParser parser    =
                new TreePatternParser(tokenizer, this, new TreePatternTreeAdaptor());
            TreePattern tpattern = (TreePattern)parser.Pattern();

            // don't allow invalid patterns
            if (tpattern == null ||
                tpattern.IsNil ||
                tpattern.GetType() == typeof(WildcardTreePattern))
            {
                return;
            }
            IDictionary <string, object> labels = new Dictionary <string, object>(); // reused for each _parse
            int rootTokenType = tpattern.Type;

            Visit(t, rootTokenType, new VisitTreeWizardContextVisitor(this, visitor, labels, tpattern));
        }
示例#4
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        /** <summary>Return a List of subtrees matching pattern.</summary> */
        public virtual IList Find(object t, string pattern)
        {
            IList subtrees = new List <object>();
            // Create a TreePattern from the pattern
            TreePatternLexer  tokenizer = new TreePatternLexer(pattern);
            TreePatternParser parser    =
                new TreePatternParser(tokenizer, this, new TreePatternTreeAdaptor());
            TreePattern tpattern = (TreePattern)parser.Pattern();

            // don't allow invalid patterns
            if (tpattern == null ||
                tpattern.IsNil ||
                tpattern.GetType() == typeof(WildcardTreePattern))
            {
                return(null);
            }
            int rootTokenType = tpattern.Type;

            Visit(t, rootTokenType, new FindTreeWizardContextVisitor(this, tpattern, subtrees));
            return(subtrees);
        }