private void button1_Click(object sender, EventArgs e) { // Displays a SaveFileDialog so the user can save the Image // assigned to Button2. SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.Filter = "Png Image|*.png|Bitmap Image|*.bmp|Gif Image|*.gif"; saveFileDialog1.Title = "Save an Image File"; saveFileDialog1.ShowDialog(); Random gen = new Random(); SudokuTabla sud; Image img= new Bitmap(1020+20,520*(listBox1.SelectedIndex+1)/2); Graphics g = Graphics.FromImage(img); g.Clear(Color.White); g.TextRenderingHint = TextRenderingHint.AntiAlias; g.TextContrast = 8; List<Image> lista = new List<Image>(); for (int i = 0; i < listBox1.SelectedIndex + 1; i++) { sud = new SudokuTabla(gen); sud.polni(); sud.prazni(); Image im= new Bitmap(500, 500); SimpleSudoku.draw(sud, im, Color.Black, true); g.DrawImageUnscaled(im, 500 * (i % 2)+20, 500 * (i / 2)+20); } // If the file name is not an empty string open it for saving. if (saveFileDialog1.FileName != "") { // Saves the Image via a FileStream created by the OpenFile method. System.IO.FileStream fs = (System.IO.FileStream)saveFileDialog1.OpenFile(); // Saves the Image in the appropriate ImageFormat based upon the // File type selected in the dialog box. // NOTE that the FilterIndex property is one-based. switch (saveFileDialog1.FilterIndex) { case 1: img.Save(fs, System.Drawing.Imaging.ImageFormat.Png); break; case 2: img.Save(fs, System.Drawing.Imaging.ImageFormat.Bmp); break; case 3: img.Save(fs, System.Drawing.Imaging.ImageFormat.Gif); break; } fs.Close(); } }
private void button6_Click(object sender, EventArgs e) { Stopped = false; Stabla = new SudokuTabla(gen); Stabla.polni(); Stabla.prazni(); TimeLabel.Text = "Time: 0:0"; button4.Enabled = true; Invalidate(); }
public SimpleSudoku() { InitializeComponent(); logo = Properties.Resources.title; pick = Properties.Resources.picker2; timer = new Timer(); timer.Interval = 1000; timer.Start(); Score = null; timer.Tick += new EventHandler(timer_Tick); this.BackColor = panel1.BackColor = Color.FromArgb(17, 17, 17); back = Properties.Resources.bac2; // panel1.BackColor = Color.Transparent; //this.BackColor = panel1.BackColor = Color.Wheat; GraphicsImage = new Bitmap(panel1.Width, panel1.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); //Fills the image we just created with white Stabla = new SudokuTabla(); Stabla.polni(); Stabla.prazni(); // DoubleBuffered = true; Graphics.FromImage(GraphicsImage).Clear(this.BackColor); panel1.BringToFront(); GraphicsObject = Graphics.FromImage(GraphicsImage); double faktor = 0.15 * (3.0 / 4); PicRect = new Rectangle(0, 0, (int)(panel1.Width * 0.15), (int)(panel1.Height * faktor)); kliknatoI = kliknatoJ = 0; KadeX = 0; KadeY = 0; RemainingLabel.ForeColor = TimeLabel.ForeColor = Color.Beige; gen = new Random(); desetinaY = panel1.Width / 13; pocY = (int)(2.5 * desetinaY); desetinaX = panel1.Width / 13; pocX = 2 * desetinaX; RemainingLabel.Location = new Point(desetinaX, (int)(1.8 * desetinaY)); // GraphicsObject.PageUnit = GraphicsUnit.Millimeter; }
public SimpleSudoku() { InitializeComponent(); logo = Properties.Resources.title; pick = Properties.Resources.picker2; timer = new Timer(); timer.Interval = 1000; timer.Start(); Score = null; timer.Tick += new EventHandler(timer_Tick); this.BackColor = panel1.BackColor = Color.FromArgb(17,17,17); back = Properties.Resources.bac2; // panel1.BackColor = Color.Transparent; //this.BackColor = panel1.BackColor = Color.Wheat; GraphicsImage = new Bitmap(panel1.Width, panel1.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); //Fills the image we just created with white Stabla = new SudokuTabla(); Stabla.polni(); Stabla.prazni(); // DoubleBuffered = true; Graphics.FromImage(GraphicsImage).Clear(this.BackColor); panel1.BringToFront(); GraphicsObject = Graphics.FromImage(GraphicsImage); double faktor = 0.15 * (3.0 / 4); PicRect = new Rectangle(0, 0, (int)(panel1.Width * 0.15), (int)(panel1.Height * faktor)); kliknatoI = kliknatoJ = 0; KadeX = 0; KadeY = 0; RemainingLabel.ForeColor =TimeLabel.ForeColor = Color.Beige; gen = new Random(); desetinaY = panel1.Width / 13; pocY = (int)(2.5 * desetinaY); desetinaX = panel1.Width / 13; pocX = 2 * desetinaX; RemainingLabel.Location = new Point(desetinaX, (int)(1.8 * desetinaY)); // GraphicsObject.PageUnit = GraphicsUnit.Millimeter; }
public string ManyTests(int n) { bool ff = true; DateTime date = DateTime.Now; float sum = 0; long pocetno = (date.Minute * 60000) + (date.Second * 1000) + date.Millisecond; Random generatorot = new Random(); for (int i = 0; i < n; i++) { SudokuTabla t = new SudokuTabla(); t.generator = generatorot; t.polni(); t.prazni(); int vnes = 0; for (int j = 0; j < 81; j++) { if (t.Workingtabla[j / 9][j % 9] == 0) { vnes++; } } sum += vnes; // int[] niza = { 1, 2, 4, 6, 7, 89, 1 }; // List<int> lniza = niza.ToList(); // List<int> lniza2 = new List<int>(); // lniza2.AddRange(lniza); // lniza2.Clear(); ff &= check(t.tablata, t.Trtablata); // Console.WriteLine(lniza.Distinct().Count()+" "+lniza.Count() ); // Console.ReadKey(); } date = DateTime.Now; //Console.WriteLine(ff); long krajno = (date.Minute * 60000) + (date.Second * 1000) + date.Millisecond; return(string.Format("{0} {1} sekundi ,Prosek {2} prazni", ff, ((krajno - pocetno) / n), sum / n)); }
public string ManyTests(int n) { bool ff = true; DateTime date = DateTime.Now; float sum = 0; long pocetno = (date.Minute * 60000) + (date.Second * 1000) + date.Millisecond; Random generatorot = new Random(); for (int i = 0; i < n; i++) { SudokuTabla t = new SudokuTabla(); t.generator = generatorot; t.polni(); t.prazni(); int vnes = 0; for (int j = 0; j < 81; j++) if (t.Workingtabla[j / 9][j % 9] == 0) vnes++; sum += vnes; // int[] niza = { 1, 2, 4, 6, 7, 89, 1 }; // List<int> lniza = niza.ToList(); // List<int> lniza2 = new List<int>(); // lniza2.AddRange(lniza); // lniza2.Clear(); ff &= check(t.tablata, t.Trtablata); // Console.WriteLine(lniza.Distinct().Count()+" "+lniza.Count() ); // Console.ReadKey(); } date = DateTime.Now; //Console.WriteLine(ff); long krajno = (date.Minute * 60000) + (date.Second * 1000) + date.Millisecond; return string.Format("{0} {1} sekundi ,Prosek {2} prazni", ff, ((krajno - pocetno) / n), sum / n); }
private void button1_Click(object sender, EventArgs e) { // Displays a SaveFileDialog so the user can save the Image // assigned to Button2. SaveFileDialog saveFileDialog1 = new SaveFileDialog(); saveFileDialog1.Filter = "Png Image|*.png|Bitmap Image|*.bmp|Gif Image|*.gif"; saveFileDialog1.Title = "Save an Image File"; saveFileDialog1.ShowDialog(); Random gen = new Random(); SudokuTabla sud; Image img = new Bitmap(1020 + 20, 520 * (listBox1.SelectedIndex + 1) / 2); Graphics g = Graphics.FromImage(img); g.Clear(Color.White); g.TextRenderingHint = TextRenderingHint.AntiAlias; g.TextContrast = 8; List <Image> lista = new List <Image>(); for (int i = 0; i < listBox1.SelectedIndex + 1; i++) { sud = new SudokuTabla(gen); sud.polni(); sud.prazni(); Image im = new Bitmap(500, 500); SimpleSudoku.draw(sud, im, Color.Black, true); g.DrawImageUnscaled(im, 500 * (i % 2) + 20, 500 * (i / 2) + 20); } // If the file name is not an empty string open it for saving. if (saveFileDialog1.FileName != "") { // Saves the Image via a FileStream created by the OpenFile method. System.IO.FileStream fs = (System.IO.FileStream)saveFileDialog1.OpenFile(); // Saves the Image in the appropriate ImageFormat based upon the // File type selected in the dialog box. // NOTE that the FilterIndex property is one-based. switch (saveFileDialog1.FilterIndex) { case 1: img.Save(fs, System.Drawing.Imaging.ImageFormat.Png); break; case 2: img.Save(fs, System.Drawing.Imaging.ImageFormat.Bmp); break; case 3: img.Save(fs, System.Drawing.Imaging.ImageFormat.Gif); break; } fs.Close(); } }