public static void generateTypes() { ServerLog.LogAsyncMessage(new LogMessage("Begining " + NAME + " generation", LogType.Log)); using (StreamWriter outputFile = new StreamWriter(System.IO.Path.Combine(GenerateTypeConfig.MOD_FOLDER, "Log.txt"), true)) { outputFile.WriteLine("Begining " + NAME + " generation"); } JSONNode list = new JSONNode(NodeType.Array); if (GenerateTypeConfig.DecorTypes.TryGetValue(NAME, out List <DecorType> blockTypes)) { foreach (var currentType in blockTypes) { //ServerLog.LogAsyncMessage(new LogMessage("Found parent " + currentType.type, LogType.Log)); //ServerLog.LogAsyncMessage(new LogMessage("Found texture " + currentType.texture, LogType.Log)); var typeName = GenerateTypeConfig.TYPEPREFIX + NAME + "." + currentType.type; ServerLog.LogAsyncMessage(new LogMessage("Generating type " + typeName, LogType.Log)); using (StreamWriter outputFile = new StreamWriter(System.IO.Path.Combine(GenerateTypeConfig.MOD_FOLDER, "Log.txt"), true)) { outputFile.WriteLine("Generating type " + typeName); } var Typesbase = new TypeSpecs(); Typesbase.baseType.categories.Add(currentType.type); Typesbase.typeName = typeName; Typesbase.baseType.sideall = currentType.texture; list.AddToArray(Typesbase.JsonSerialize()); } } ItemTypesServer.BlockRotator.Patches.AddPatch(new ItemTypesServer.BlockRotator.BlockGeneratePatch(GenerateTypeConfig.MOD_FOLDER, -99999, list)); }
public static void generateTypes() { if (GenerateTypeConfig.DecorConfigFileTrue) { using (StreamWriter outputFile = new StreamWriter(System.IO.Path.Combine(GenerateTypeConfig.GAME_SAVEFILE, "TypeList.txt"), true)) { outputFile.WriteLine(NAME + " types:"); } DecorLogger.LogToFile("Begining " + NAME + " generation"); JSONNode list = new JSONNode(NodeType.Array); if (GenerateTypeConfig.DecorConfigFileTrue && GenerateTypeConfig.DecorTypes.TryGetValue(NAME, out List <DecorType> blockTypes)) { foreach (var currentType in blockTypes) { var typeName = GenerateTypeConfig.TYPEPREFIX + NAME + "." + currentType.name; DecorLogger.LogToFile("Generating type \"" + typeName + "\" with \"name\": \"" + currentType.name + "\" \"type\": \"" + currentType.type + "\" \"texture\": \"" + currentType.texture + "\""); var Typesbase = new TypeSpecs(); Typesbase.baseType.categories.Add(currentType.texture); Typesbase.typeName = typeName; Typesbase.baseType.sideall = currentType.texture; list.AddToArray(Typesbase.JsonSerialize()); DecorLogger.LogToFile("JSON - " + Typesbase.JsonSerialize().ToString()); using (StreamWriter outputFile = new StreamWriter(System.IO.Path.Combine(GenerateTypeConfig.GAME_SAVEFILE, "TypeList.txt"), true)) { outputFile.WriteLine("Type \"" + typeName + "\" has texture \"" + currentType.texture + "\""); } } } ItemTypesServer.BlockRotator.Patches.AddPatch(new ItemTypesServer.BlockRotator.BlockGeneratePatch(GenerateTypeConfig.MOD_FOLDER, -99999, list)); using (StreamWriter outputFile = new StreamWriter(System.IO.Path.Combine(GenerateTypeConfig.GAME_SAVEFILE, "TypeList.txt"), true)) { outputFile.WriteLine(""); } } }