public void SetLevel(int lvl) { goodLength = DeflaterConstants.GOOD_LENGTH[lvl]; max_lazy = DeflaterConstants.MAX_LAZY[lvl]; niceLength = DeflaterConstants.NICE_LENGTH[lvl]; max_chain = DeflaterConstants.MAX_CHAIN[lvl]; if (DeflaterConstants.COMPR_FUNC[lvl] != comprFunc) { // if (DeflaterConstants.DEBUGGING) { // Console.WriteLine("Change from "+comprFunc +" to " // + DeflaterConstants.COMPR_FUNC[lvl]); // } switch (comprFunc) { case DEFLATE_STORED: if (strstart > blockStart) { huffman.FlushStoredBlock(window, blockStart, strstart - blockStart, false); blockStart = strstart; } UpdateHash(); break; case DEFLATE_FAST: if (strstart > blockStart) { huffman.FlushBlock(window, blockStart, strstart - blockStart, false); blockStart = strstart; } break; case DEFLATE_SLOW: if (prevAvailable) { huffman.TallyLit(window[strstart - 1] & 0xff); } if (strstart > blockStart) { huffman.FlushBlock(window, blockStart, strstart - blockStart, false); blockStart = strstart; } prevAvailable = false; matchLen = MIN_MATCH - 1; break; } comprFunc = COMPR_FUNC[lvl]; } }