void OnDestroy() { UnityBridgeManager.Unwatch( this.system.GetEventName(this.system.listEventTemplate), transform, "OnData" ); }
void Start() { UnityBridgeManager.Watch( this.system.GetEventName(this.system.detailEventTemplate, transform.name), transform, "OnData" ); }
void Start() { itemTree = new PointOctree <ItemData>(octreeInitialNodeSize, Camera.main.transform.position, 1); UnityBridgeManager.Watch( this.system.GetEventName(this.system.listEventTemplate), transform, "OnData" ); }
public override void OnInspectorGUI() { DrawDefaultInspector(); UnityBridgeManager script = (UnityBridgeManager)target; if (GUILayout.Button("mock Ready event")) { script.JsToUnity("Ready"); } }