// // Construct a new instance with the given stock compiler that is to be // attached. // public ScriptCompilerHook(IScriptCompiler StandardCompiler, ResourceAccessor ResourceAccessor, SettingsManager SettingsMgr) { m_Disposed = false; m_StandardCompiler = StandardCompiler; m_ResourceAccessor = ResourceAccessor; m_SettingsManager = SettingsMgr; m_NscCompiler = new NscCompiler(ResourceAccessor, SettingsMgr); }
protected virtual void Dispose(bool Disposing) { if (m_Disposed) return; if (m_StandardCompiler != null) { m_StandardCompiler.Dispose(); m_StandardCompiler = null; } if (m_NscCompiler != null) { m_NscCompiler.Dispose(); m_NscCompiler = null; } }