/// <summary> /// Signals an event. This will dispatch a notification to all subscribed handlers. /// Returns TRUE if anyone was subscribed to the event, FALSE otherwise. /// </summary> /// <param name="evt"></param> /// <param name="target"></param> /// <returns></returns> public static int SignalEvent(string evt, NWGameObject target) { NWNXCore.NWNX_PushArgumentObject("NWNX_Events", "SIGNAL_EVENT", target); NWNXCore.NWNX_PushArgumentString("NWNX_Events", "SIGNAL_EVENT", evt); NWNXCore.NWNX_CallFunction("NWNX_Events", "SIGNAL_EVENT"); return(NWNXCore.NWNX_GetReturnValueInt("NWNX_Events", "SIGNAL_EVENT")); }
public static ItemPropertyUnpacked UnpackIP(ItemProperty ip) { const string FunctionName = "UnpackIP"; NWNXCore.NWNX_PushArgumentItemProperty(NWNX_ItemProperty, FunctionName, ip); NWNXCore.NWNX_CallFunction(NWNX_ItemProperty, FunctionName); var n = new ItemPropertyUnpacked { ItemPropertyID = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), Property = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), SubType = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), CostTable = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), CostTableValue = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), Param1 = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), Param1Value = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), UsesPerDay = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), ChanceToAppear = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), IsUseable = Convert.ToBoolean(NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName)), SpellID = NWNXCore.NWNX_GetReturnValueInt(NWNX_ItemProperty, FunctionName), Creator = NWNXCore.NWNX_GetReturnValueObject(NWNX_ItemProperty, FunctionName), Tag = NWNXCore.NWNX_GetReturnValueString(NWNX_ItemProperty, FunctionName) }; return(n); }
/// <summary> /// Get obj's appearance /// </summary> /// <param name="obj"></param> /// <returns></returns> public static int GetAppearance(NWGameObject obj) { string sFunc = "GetAppearance"; NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, obj); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueInt(NWNX_Object, sFunc)); }
/// <summary> /// Gets the count of all local variables on the provided object. /// </summary> /// <param name="obj"></param> /// <returns></returns> public static int GetLocalVariableCount(NWGameObject obj) { string sFunc = "GetLocalVariableCount"; NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, obj); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueInt(NWNX_Object, sFunc)); }
/// <summary> /// Return damage immunity (in percent) against given damage type /// Use DAMAGE_TYPE_* constants for damageType /// </summary> /// <param name="obj"></param> /// <param name="damageType"></param> /// <returns></returns> public static int GetDamageImmunity(NWGameObject obj, int damageType) { string sFunc = "GetDamageImmunity"; NWNXCore.NWNX_PushArgumentInt(NWNX_Object, sFunc, damageType); NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, obj); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueInt(NWNX_Object, sFunc)); }
/// <summary> /// Return true if an item of baseitem type can fit in object's inventory /// </summary> /// <param name="obj"></param> /// <param name="baseitem"></param> /// <returns></returns> public static bool CheckFit(NWGameObject item, int baseitem) { string sFunc = "CheckFit"; NWNXCore.NWNX_PushArgumentInt(NWNX_Object, sFunc, baseitem); NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, item); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueInt(NWNX_Object, sFunc) == 1); }
/// <summary> /// Return true if obj has visual effect nVFX applied to it /// </summary> /// <param name="obj"></param> /// <param name="nVFX"></param> /// <returns></returns> public static bool GetHasVisualEffect(NWGameObject obj, int nVFX) { string sFunc = "GetHasVisualEffect"; NWNXCore.NWNX_PushArgumentInt(NWNX_Object, sFunc, nVFX); NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, obj); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueInt(NWNX_Object, sFunc) == 1); }
/// <summary> /// Returns a local variable at the specified index. /// </summary> /// <param name="obj"></param> /// <param name="index"></param> /// <returns></returns> public static LocalVariable GetLocalVariable(NWGameObject obj, int index) { string sFunc = "GetLocalVariable"; NWNXCore.NWNX_PushArgumentInt(NWNX_Object, sFunc, index); NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, obj); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); LocalVariable var = new LocalVariable(); var.Key = NWNXCore.NWNX_GetReturnValueString(NWNX_Object, sFunc); var.Type = (LocalVariableType)NWNXCore.NWNX_GetReturnValueInt(NWNX_Object, sFunc); return(var); }
/// @brief Gets the active item property at the index /// @param oItem - the item with the property /// @param nIndex - the index such as returned by some Item Events /// @return A constructed NWNX_IPUnpacked, except for creator, and spell id. public static ItemPropertyUnpacked GetActiveProperty(uint oItem, int nIndex) { const string sFunc = "GetActiveProperty"; NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, nIndex); NWNXCore.NWNX_PushArgumentObject(PLUGIN_NAME, sFunc, oItem); NWNXCore.NWNX_CallFunction(PLUGIN_NAME, sFunc); return(new ItemPropertyUnpacked { Property = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), SubType = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), CostTable = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), CostTableValue = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), Param1 = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), Param1Value = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), UsesPerDay = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), ChanceToAppear = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc), IsUseable = Convert.ToBoolean(NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, sFunc)), Tag = NWNXCore.NWNX_GetReturnValueString(PLUGIN_NAME, sFunc) }); }
// Convert native itemproperty type to unpacked structure public static ItemPropertyUnpacked UnpackIP(Core.ItemProperty ip) { const string func = "UnpackIP"; NWNXCore.NWNX_PushArgumentItemProperty(PLUGIN_NAME, func, ip); NWNXCore.NWNX_CallFunction(PLUGIN_NAME, func); return(new ItemPropertyUnpacked { Property = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), SubType = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), CostTable = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), CostTableValue = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), Param1 = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), Param1Value = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), UsesPerDay = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), ChanceToAppear = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), IsUseable = Convert.ToBoolean(NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func)), SpellID = NWNXCore.NWNX_GetReturnValueInt(PLUGIN_NAME, func), Creator = NWNXCore.NWNX_GetReturnValueObject(PLUGIN_NAME, func), Tag = NWNXCore.NWNX_GetReturnValueString(PLUGIN_NAME, func) }); }