internal static PubsubEmote Create(TwitchPubsubClient client, Model model) { var entity = new PubsubEmote(client, model.Id); entity.Update(model); return(entity); }
internal virtual void Update(Model model) { Channel = PubsubSimpleChannel.Create(Client, model); User = PubsubSimpleUser.Create(Client, model); Timestamp = model.Timestamp; Plan = model.SubPlan; PlanText = model.SubPlanName; Months = model.Months; IsResub = model.Context == "resub"; Message = model.Message.Content; Emotes = model.Message.Emotes.Select(x => PubsubEmote.Create(Client, x)).ToArray(); }