public Tool_RosterEditor_PositionData(Tool_RosterEditor t, byte[] positionData, int ListIndex) { InitializeComponent(); tool = t; IndexInFile = ListIndex; PopulateList(positionData); }
private void button3_Click(object sender, EventArgs e) { Tool_RosterEditor tool_RosterEditor = new Tool_RosterEditor(); tool_RosterEditor.ShowDialog(); }
private void button1_Click(object sender, EventArgs e) { string character = w_chara.Text; string basechar = w_basechar.Text; string model = w_model.Text; int page = (int)w_page.Value; int pos = (int)w_pos.Value; int charaindex = -1; // Check if characode already exists Tool_CharacodeEditor cc = new Tool_CharacodeEditor(); cc.OpenFile(mf.chaPath); bool exists = false; for (int x = 0; x < cc.CharacterCount; x++) { if (character == cc.CharacterList[x]) { exists = true; x = cc.CharacterCount; } } if (exists) { MessageBox.Show("Characode ID already exists."); return; } // Add characode cc.AddID(character); charaindex = cc.CharacterCount; // Open DPP Tool_DuelPlayerParamEditor dpp = new Tool_DuelPlayerParamEditor(); dpp.OpenFile(mf.dppPath); // Find base character's dpp entry int basedpp = -1; for (int x = 0; x < dpp.EntryCount; x++) { if (basechar == dpp.CharaList[x]) { basedpp = x; x = dpp.EntryCount; } } if (basedpp == -1) { MessageBox.Show("Base character not found in duelPlayerParam."); return; } // Add dpp entry dpp.listBox1.SelectedIndex = basedpp; dpp.AddEntry(); int indexdpp = dpp.EntryCount - 1; dpp.CharaList[indexdpp] = character; // Set costume if (model != "") { dpp.CostumeList[indexdpp][0] = model; } else { dpp.CostumeList[indexdpp][0] = character; } // Set binPath and binName dpp.BinPath[indexdpp] = "Z:/param/player/Converter/bin/" + character + "prm_bas.bin"; dpp.BinName[indexdpp] = character + "prm_bas"; // Open PSP Tool_PlayerSettingParamEditor psp = new Tool_PlayerSettingParamEditor(); psp.OpenFile(mf.pspPath); int pspIndex = -1; for (int x = 0; x < psp.EntryCount; x++) { string thischaracter = psp.CharacterList[x]; if (basechar == thischaracter.Substring(0, basechar.Length)) { pspIndex = x; x = psp.EntryCount; } } if (pspIndex == -1) { MessageBox.Show("Base character not found in playerSettingParam."); return; } // Create psp entry for our costume psp.ListBox1.SelectedIndex = pspIndex; psp.AddID(); pspIndex = psp.ListBox1.Items.Count - 1; // Set a new name (this will find an unused number, like 3obt00, 3obt01, 3obt02, until a number is not used) int maxNum = 0; for (int x = 0; x < psp.EntryCount; x++) { if (psp.CharacterList[x].Substring(0, character.Length) == character) { int actualNum = int.Parse(psp.CharacterList[x].Substring(psp.CharacterList[x].Length - 2, 2)); if (actualNum > maxNum) { maxNum = actualNum; } } } string characterPspName = character; maxNum = maxNum + 1; if (maxNum < 0xF) { characterPspName += "0" + maxNum.ToString("X2"); } else { characterPspName += maxNum.ToString("X2"); } psp.CharacterList[pspIndex] = characterPspName; psp.OptValueA[pspIndex] = 0; psp.CharacodeList[pspIndex] = BitConverter.GetBytes(charaindex); // Open roster tool Tool_RosterEditor csp = new Tool_RosterEditor(); csp.OpenFile(mf.cspPath); // Find roster ID int rosterId = -1; for (int x = 0; x < csp.EntryCount; x++) { //if (basechar == csp.CharacterList[x].Substring(0, basechar.Length)) if (csp.PageList[x] == 2 && csp.PositionList[x] == 0x18) { MessageBox.Show(csp.CharacterList[x]); } if (csp.CharacterList[x].Contains(basechar)) { rosterId = x; x = csp.EntryCount; } } if (rosterId == -1) { MessageBox.Show("Base character not found in characterSelectParam."); return; } // Copy roster entry csp.ListBox1.SelectedIndex = rosterId; csp.AddEntry(); rosterId = csp.EntryCount - 1; // Set roster name as psp name csp.CharacterList[rosterId] = characterPspName; csp.PageList[rosterId] = page; csp.PositionList[rosterId] = pos; // Set costume int costumecount = 0; int thispage = csp.PageList[rosterId]; int thispos = csp.PositionList[rosterId]; for (int x = 0; x < csp.EntryCount - 1; x++) { if (csp.PageList[x] == thispage && csp.PositionList[x] == thispos) { int thiscos = csp.CostumeList[x]; if (thiscos > costumecount) { costumecount = thiscos; } } } costumecount = costumecount + 1; csp.CostumeList[rosterId] = costumecount; // Save files cc.SaveFile(); dpp.SaveFile(); psp.SaveFile(); csp.SaveFile(); MessageBox.Show("Finished adding character. Please add an entry to SkillCustomizeParam and SpSkillCustomizeParam manually for your character to work. Otherwise, it will crash when picked."); }
public int AddCostume() { string character = w_base.Text; string model = w_model.Text; // Open DPP Tool_DuelPlayerParamEditor dpp = new Tool_DuelPlayerParamEditor(); dpp.OpenFile(mf.dppPath); // Find DPP index int dppIndex = -1; for (int x = 0; x < dpp.EntryCount; x++) { string thischaracter = dpp.CharaList[x]; if (thischaracter == character) { dppIndex = x; x = dpp.EntryCount; } } if (dppIndex == -1) { if (this.Visible) { MessageBox.Show("Base character not found in duelPlayerParam."); } return(1); } // Find null costume and add ours int dpp_costId = -1; dpp.listBox1.SelectedIndex = dppIndex; for (int x = 0; x < 20; x++) { if (dpp.CostumeList[dppIndex][x] == "") { dpp.CostumeList[dppIndex][x] = model; dpp_costId = x; x = 20; } } if (dpp_costId == -1) { if (this.Visible) { MessageBox.Show("This character's costumes are full."); } return(2); } // Open PSP Tool_PlayerSettingParamEditor psp = new Tool_PlayerSettingParamEditor(); psp.OpenFile(mf.pspPath); // Find PSP entry int pspIndex = -1; for (int x = 0; x < psp.EntryCount; x++) { string thischaracter = psp.CharacterList[x]; if (character == thischaracter.Substring(0, character.Length)) { pspIndex = x; x = psp.EntryCount; } } if (pspIndex == -1) { if (this.Visible) { MessageBox.Show("Base character not found in playerSettingParam."); } return(3); } // Create psp entry for our costume psp.ListBox1.SelectedIndex = pspIndex; psp.AddID(); pspIndex = psp.ListBox1.Items.Count - 1; // Set a new name (this will find an unused number, like 3obt00, 3obt01, 3obt02, until a number is not used) int maxNum = 0; for (int x = 0; x < psp.EntryCount; x++) { if (psp.CharacterList[x].Substring(0, character.Length) == character) { int actualNum = int.Parse(psp.CharacterList[x].Substring(psp.CharacterList[x].Length - 2, 2)); if (actualNum > maxNum) { maxNum = actualNum; } } } string characterPspName = character; maxNum = maxNum + 1; if (maxNum < 0xF) { characterPspName += "0" + maxNum.ToString("X2"); } else { characterPspName += maxNum.ToString("X2"); } psp.CharacterList[pspIndex] = characterPspName; psp.OptValueA[pspIndex] = dpp_costId; // Open roster tool Tool_RosterEditor csp = new Tool_RosterEditor(); csp.OpenFile(mf.cspPath); // Find roster ID int rosterId = -1; for (int x = 0; x < csp.EntryCount; x++) { if (character == csp.CharacterList[x].Substring(0, character.Length)) { rosterId = x; x = csp.EntryCount; } } if (rosterId == -1) { if (this.Visible) { MessageBox.Show("Base character not found in characterSelectParam."); } return(4); } // Copy roster entry csp.ListBox1.SelectedIndex = rosterId; csp.AddEntry(); rosterId = csp.EntryCount - 1; // Set roster name as psp name csp.CharacterList[rosterId] = characterPspName; // Set as last costume int costumecount = 0; int thispage = csp.PageList[rosterId]; int thispos = csp.PositionList[rosterId]; for (int x = 0; x < csp.EntryCount; x++) { if (csp.PageList[x] == thispage && csp.PositionList[x] == thispos) { int thiscos = csp.CostumeList[x]; if (thiscos > costumecount) { costumecount = thiscos; } } /*if (csp.CharacterList[x].Substring(0, character.Length) == character) * { * int thiscost = csp.CostumeList[x]; * if (thiscost > costumecount) costumecount = thiscost; * }*/ } costumecount = costumecount + 1; csp.CostumeList[rosterId] = costumecount; // Save files dpp.SaveFile(); psp.SaveFile(); csp.SaveFile(); if (this.Visible) { MessageBox.Show("Added costume of base character " + character + " with model " + model + " in roster page " + csp.PageList[rosterId].ToString("X2") + " and position " + csp.PositionList[rosterId].ToString("X2") + ", as the costume id " + csp.CostumeList[rosterId].ToString("X2")); } return(0); }