public EventMove(IAudioEngine s, EventMove.MOVE m, int l, MapCharacterBase c) : base(s) { this.move = m; this.length = this.move == EventMove.MOVE.jump ? 60 : l; this.character = c; }
public void EventSet(MapCharacterBase c) { this.character = c; }
public EventMove Clone(MapCharacterBase c) { return(new EventMove(this.sound, this.move, this.length, c)); }