示例#1
0
        private NSMBTileset loadTileset(ushort TilesetID)
        {
            NSMBGraphics g = new NSMBGraphics();
            int          TilesetNumber;

            if (TilesetID == 65535)
            {
                // load Jyotyu
                g.LoadTilesets(0);
                TilesetNumber = 0;
            }
            else if (TilesetID == 65534)
            {
                // load Nohara_sub
                g.LoadTilesets(2);
                TilesetNumber = 2;
            }
            else
            {
                // load a normal tileset
                g.LoadTilesets(TilesetID);
                TilesetNumber = 1;
            }

            return(g.Tilesets[TilesetNumber]);
        }
 public void load(NSMBGraphics g, int TilesetNumber)
 {
     this.tnum = TilesetNumber;
     this.tls  = g.Tilesets[tnum];
     tilePicker1.init(new Bitmap[] { tls.map16.buffer }, 16);
     previewObject = new NSMBObject(0, tnum, 0, 0, 6, 6, g);
 }
示例#3
0
 private void deleteDescriptions_Click(object sender, EventArgs e)
 {
     if (!descExists)
     {
         return;
     }
     if (MessageBox.Show(LanguageManager.Get("TilesetEditor", "sureDelDescriptions"), LanguageManager.Get("TilesetEditor", "titleDelDescriptions"), MessageBoxButtons.YesNo) == System.Windows.Forms.DialogResult.No)
     {
         return;
     }
     ROM.UserInfo.descriptions.Remove(TilesetID);
     createDescriptions.Visible           = true;
     deleteDescriptions.Visible           = false;
     tilesetObjectEditor1.descBox.Visible = false;
     tilesetObjectEditor1.descLbl.Visible = false;
     if (TilesetID != 65535) // The Jyotyu tileset
     {
         t.UseNotes = false;
     }
     else //Restore the original notes
     {
         t.ObjNotes = NSMBGraphics.GetDescriptions(LanguageManager.GetList("ObjNotes"));
     }
     descExists = false;
     objectPickerControl1.Invalidate(true);
 }
 public void Initialise(NSMBGraphics GFXd, int tileset)
 {
     if (inited)
     {
         return;
     }
     inited       = true;
     gfx          = GFXd;
     this.tileset = tileset;
     LoadObjects();
 }
示例#5
0
 public void Initialise(NSMBGraphics GFXd)
 {
     if (inited)
     {
         return;
     }
     inited = true;
     GFX    = GFXd;
     Ready  = true;
     LoadObjects();
 }
示例#6
0
 public NSMBObject(NSMBObject o) // clone constructor: returns an identical object
 {
     this.ObjNum  = o.ObjNum;
     this.Tileset = o.Tileset;
     this.GFX     = o.GFX;
     this.X       = o.X;
     this.Y       = o.Y;
     this.Width   = o.Width;
     this.Height  = o.Height;
     CachedObj    = new int[Width, Height];
     UpdateObjCache();
 }
示例#7
0
 public NSMBObject(int ObjNum, int Tileset, int X, int Y, int Width, int Height, NSMBGraphics GFX)
 {
     this.ObjNum  = ObjNum;
     this.Tileset = Tileset;
     this.GFX     = GFX;
     this.X       = X;
     this.Y       = Y;
     this.Width   = Width;
     this.Height  = Height;
     CachedObj    = new int[Width, Height];
     UpdateObjCache();
 }
示例#8
0
 public void Initialise(NSMBGraphics GFX, NSMBLevel Level, LevelEditor editor)
 {
     this.GFX           = GFX;
     this.Level         = Level;
     this.editor        = editor;
     Ready              = true;
     hScrollBar.Visible = true;
     vScrollBar.Visible = true;
     ViewablePixels     = new Rectangle();
     ViewableBlocks     = new Rectangle();
     UpdateScrollbars();
     remakeTileCache();
     DrawingArea.Invalidate();
 }
示例#9
0
        public static NSMBObject FromString(String[] strs, ref int idx, NSMBGraphics gfx)
        {
            NSMBObject o = new NSMBObject(
                int.Parse(strs[6 + idx]),
                int.Parse(strs[5 + idx]),
                int.Parse(strs[1 + idx]),
                int.Parse(strs[2 + idx]),
                int.Parse(strs[3 + idx]),
                int.Parse(strs[4 + idx]),
                gfx);

            idx += 7;
            return(o);
        }
示例#10
0
        public NSMBLevel(LevelSource source)
        {
            this.source = source;
            this.name   = source.getLevelName();
            byte[] eLevelFile = source.getData();
            byte[] eBGFile    = source.getBGDatData();

            int FilePos;

            // Level loading time yay.
            // Since I don't know the format for every block, I will just load them raw.
            Blocks = new byte[][] { null, null, null, null, null, null, null, null, null, null, null, null, null, null };

            FilePos = 0;
            for (int BlockIdx = 0; BlockIdx < 14; BlockIdx++)
            {
                int BlockOffset = eLevelFile[FilePos] | (eLevelFile[FilePos + 1] << 8) | (eLevelFile[FilePos + 2] << 16) | eLevelFile[FilePos + 3] << 24;
                FilePos += 4;
                int BlockSize = eLevelFile[FilePos] | (eLevelFile[FilePos + 1] << 8) | (eLevelFile[FilePos + 2] << 16) | eLevelFile[FilePos + 3] << 24;
                FilePos += 4;

                Blocks[BlockIdx] = new byte[BlockSize];
                Array.Copy(eLevelFile, BlockOffset, Blocks[BlockIdx], 0, BlockSize);
            }

            byte TilesetID = Blocks[0][0x0C];
            byte BGNSCID   = Blocks[2][2];

            GFX = new NSMBGraphics();
            GFX.LoadTilesets(TilesetID, BGNSCID);

            // Now objects.

            int ObjectCount = eBGFile.Length / 10;

            Objects = new List <NSMBObject>(ObjectCount);
            FilePos = 0;

            for (int ObjectIdx = 0; ObjectIdx < ObjectCount; ObjectIdx++)
            {
                int ObjID = eBGFile[FilePos] | (eBGFile[FilePos + 1] << 8);
                //int ObjX = eBGFile[FilePos + 2] | (eBGFile[FilePos + 3] << 8);
                //int ObjY = eBGFile[FilePos + 4] | (eBGFile[FilePos + 5] << 8);
                int ObjX      = BitConverter.ToInt16(eBGFile, FilePos + 2);
                int ObjY      = BitConverter.ToInt16(eBGFile, FilePos + 4);
                int ObjWidth  = eBGFile[FilePos + 6] | (eBGFile[FilePos + 7] << 8);
                int ObjHeight = eBGFile[FilePos + 8] | (eBGFile[FilePos + 9] << 8);
                Objects.Add(new NSMBObject(ObjID & 4095, (ObjID & 61440) >> 12, ObjX, ObjY, ObjWidth, ObjHeight, GFX));
                FilePos += 10;
            }

            /*
             * Sprite struct:
             * Offs Len Dat
             * 0x0   2   Sprite id
             * 0x2   2   X
             * 0x4   2   Y
             * 0x6   6   Dat
             * 0xD   end
             */

            // Sprites
            byte[] SpriteBlock = Blocks[6];
            int    SpriteCount = (SpriteBlock.Length - 2) / 12;

            Sprites = new List <NSMBSprite>(SpriteCount);
            FilePos = 0;
            for (int SpriteIdx = 0; SpriteIdx < SpriteCount; SpriteIdx++)
            {
                NSMBSprite Sprite = new NSMBSprite(this);
                Sprite.Type    = SpriteBlock[FilePos] | (SpriteBlock[FilePos + 1] << 8);
                Sprite.X       = SpriteBlock[FilePos + 2] | (SpriteBlock[FilePos + 3] << 8);
                Sprite.Y       = SpriteBlock[FilePos + 4] | (SpriteBlock[FilePos + 5] << 8);
                Sprite.Data    = new byte[6];
                FilePos       += 6;
                Sprite.Data[0] = SpriteBlock[FilePos + 1];
                Sprite.Data[1] = SpriteBlock[FilePos + 0];
                Sprite.Data[2] = SpriteBlock[FilePos + 5];
                Sprite.Data[3] = SpriteBlock[FilePos + 4];
                Sprite.Data[4] = SpriteBlock[FilePos + 3];
                Sprite.Data[5] = SpriteBlock[FilePos + 2];
//                Array.Copy(SpriteBlock, FilePos + 6, Sprite.Data, 0, 6);
                Sprites.Add(Sprite);
                FilePos += 6;
            }

            // Entrances.
            byte[] EntranceBlock = Blocks[5];
            int    EntranceCount = EntranceBlock.Length / 20;

            Entrances = new List <NSMBEntrance>(EntranceCount);
            FilePos   = 0;
            for (int EntIdx = 0; EntIdx < EntranceCount; EntIdx++)
            {
                NSMBEntrance Entrance = new NSMBEntrance();
                Entrance.X               = EntranceBlock[FilePos] | (EntranceBlock[FilePos + 1] << 8);
                Entrance.Y               = EntranceBlock[FilePos + 2] | (EntranceBlock[FilePos + 3] << 8);
                Entrance.CameraX         = EntranceBlock[FilePos + 4] | (EntranceBlock[FilePos + 5] << 8);
                Entrance.CameraY         = EntranceBlock[FilePos + 6] | (EntranceBlock[FilePos + 7] << 8);
                Entrance.Number          = EntranceBlock[FilePos + 8];
                Entrance.DestArea        = EntranceBlock[FilePos + 9];
                Entrance.ConnectedPipeID = EntranceBlock[FilePos + 10];
                Entrance.DestEntrance    = EntranceBlock[FilePos + 12];
                Entrance.Type            = EntranceBlock[FilePos + 14];
                Entrance.Settings        = EntranceBlock[FilePos + 15];
                Entrance.Unknown1        = EntranceBlock[FilePos + 16];
                Entrance.EntryView       = EntranceBlock[FilePos + 18];
                Entrance.Unknown2        = EntranceBlock[FilePos + 19];
                //Array.Copy(EntranceBlock, FilePos, Entrance.Data, 0, 20);
                Entrances.Add(Entrance);
                FilePos += 20;
            }

            // Views
            ByteArrayInputStream ViewBlock = new ByteArrayInputStream(Blocks[7]);
            ByteArrayInputStream CamBlock  = new ByteArrayInputStream(Blocks[1]);

            Views = new List <NSMBView>();
            while (ViewBlock.lengthAvailable(16))
            {
                Views.Add(NSMBView.read(ViewBlock, CamBlock));
            }

            // Zones
            ByteArrayInputStream ZoneBlock = new ByteArrayInputStream(Blocks[8]);

            Zones = new List <NSMBView>();
            while (ZoneBlock.lengthAvailable(12))
            {
                Zones.Add(NSMBView.readZone(ZoneBlock));
            }

            // Paths

            ByteArrayInputStream PathBlock     = new ByteArrayInputStream(Blocks[10]);
            ByteArrayInputStream PathNodeBlock = new ByteArrayInputStream(Blocks[12]);

            Paths = new List <NSMBPath>();
            while (!PathBlock.end())
            {
                Paths.Add(NSMBPath.read(PathBlock, PathNodeBlock, false));
            }

            PathBlock     = new ByteArrayInputStream(Blocks[9]);
            PathNodeBlock = new ByteArrayInputStream(Blocks[11]);

            ProgressPaths = new List <NSMBPath>();
            while (!PathBlock.end())
            {
                ProgressPaths.Add(NSMBPath.read(PathBlock, PathNodeBlock, true));
            }

            //Extra Data (decompiled, so messy code)
            byte[] block3    = this.Blocks[13];
            int    capacity4 = (block3.Length - 16) / 16;
            int    num4      = 16;

            this.ExtraData = new List <NSMBExtraData>(capacity4);
            for (int index2 = 0; index2 < capacity4; ++index2)
            {
                NSMBExtraData nsmbExtraData = new NSMBExtraData();
                for (int index3 = 0; index3 < 16; ++index3)
                {
                    nsmbExtraData.data[index3] = block3[num4 + index3];
                }
                this.ExtraData.Add(nsmbExtraData);
                num4 += 16;
            }

            CalculateSpriteModifiers();
            repaintAllTilemap();
        }
示例#11
0
 public PickerTest(NSMBGraphics g)
 {
     InitializeComponent();
     objectPickerControlNew1.Initialise(g, 1);
     this.Icon = Properties.Resources.nsmbe;
 }
示例#12
0
        public TilesetEditor(ushort TilesetID, string tilesetName)
        {
            InitializeComponent();
            if (Properties.Settings.Default.mdi)
            {
                this.MdiParent = MdiParentForm.instance;
            }
            LanguageManager.ApplyToContainer(this, "TilesetEditor");
            savePNG.Filter     = LanguageManager.Get("Filters", "png");
            openPNG.Filter     = LanguageManager.Get("Filters", "png");
            saveTileset.Filter = LanguageManager.Get("Filters", "tileset");
            openTileset.Filter = LanguageManager.Get("Filters", "tileset");

            Text = string.Format(LanguageManager.Get("TilesetEditor", "_TITLE"), tilesetName);

            g = new NSMBGraphics();

            this.TilesetID = TilesetID;
            if (TilesetID == 65535)
            {
                // load Jyotyu
                g.LoadTilesets(0);
                TilesetNumber = 0;
            }
            else if (TilesetID == 65534)
            {
                // load Nohara_sub
                g.LoadTilesets(2);
                TilesetNumber = 2;
            }
            else
            {
                // load a normal tileset
                g.LoadTilesets(TilesetID);
                TilesetNumber = 1;
            }

            t = g.Tilesets[TilesetNumber];
            t.beginEdit();

            objectPickerControl1.Initialise(g);
            objectPickerControl1.CurrentTileset = TilesetNumber;

            tilesetObjectEditor1.load(g, TilesetNumber);
            tilemapEditor1.load(t.map16);

            imageManager1.addImage(t.graphics);

            for (int i = 0; i < t.palettes.Length; i++)
            {
                imageManager1.addPalette(t.palettes[i]);
            }

            tileBehaviorPicker.init(new Bitmap[] { t.Map16Buffer }, 16);

            //FIXME
//            graphicsEditor1.SaveGraphics += new GraphicsEditor.SaveGraphicsHandler(graphicsEditor1_SaveGraphics);

            descExists = ROM.UserInfo.descriptions.ContainsKey(TilesetID); //Fild in there are descriptions for the tileset
            deleteDescriptions.Visible           = descExists;             //Make the appropriate button visible
            createDescriptions.Visible           = !descExists;
            tilesetObjectEditor1.descBox.Visible = descExists;             //Hide or show the description text box
            tilesetObjectEditor1.descLbl.Visible = descExists;
            if (descExists)
            {
                descriptions = ROM.UserInfo.descriptions[TilesetID]; //Get the descriptions
                tilesetObjectEditor1.descBox.Text = descriptions[0]; //Fill the description box with that of the first object
            }
            this.Icon = Properties.Resources.nsmbe;
        }