public App(Main main) { this.main = main; appUI = main.GetComponent <AppUI>().Init(); currentUnpackMode = (UnpackMode)appUI.m_Dropdown_SelectMode.value; //编辑器下测试用 #if UNITY_EDITOR plistFilePath = "Assets/Test/elem.plist"; pngFilePath = "Assets/Test/elem.png"; main.StartCoroutine(LoadFiles()); #endif RegisterEvents(); }
public App(Main main) { this.main = main; appUI = main.GetComponent <AppUI>().Init(); currentUnpackMode = (UnpackMode)appUI.m_Dropdown_SelectMode.value; //编辑器下测试用 //#if UNITY_EDITOR // plistFilePath = @"F:\assets\Art\Monster\mon_058.plist"; // pngFilePath = @"F:\assets\Art\Monster\mon_058.pvr.ccz"; // main.StartCoroutine(LoadFiles()); //#endif RegisterEvents(); }
public App(Main main) { this.main = main; appUI = main.GetComponent <AppUI>().Init(); currentUnpackMode = (UnpackMode)appUI.m_Dropdown_SelectMode.value; //编辑器下测试用 #if UNITY_EDITOR plistFilePath = @"C:\Users\Administrator\Desktop\plist&png\test.plist"; pngFilePath = @"C:\Users\Administrator\Desktop\plist&png\test.png"; main.StartCoroutine(LoadFiles()); #endif RegisterEvents(); }
private void Start() { Screen.SetResolution(800, 600, false); main = this; appUI = GetComponent <AppUI>(); currentUnpackMode = (UnpackMode)appUI.m_Dropdown_SelectMode.value; #if UNITY_EDITOR //测试用 plistFilePath = @"C:\Users\Administrator\Desktop\999.plist"; pngFilePath = @"C:\Users\Administrator\Desktop\999.png"; StartCoroutine(LoadFiles()); #endif RegisterEvents(); }