示例#1
0
        public static void Update()
        {
            List <Lot> lotChoices = new List <Lot>();

            foreach (Lot lot in LotManager.AllLots)
            {
                if (!IsValidLot(lot, null))
                {
                    continue;
                }

                lotChoices.Add(lot);
            }

            List <FoodTruck> truckList = new List <FoodTruck>(Sims3.Gameplay.Queries.GetObjects <FoodTruck>());

            int trucksToSpawn = 0x0;
            int count         = truckList.Count;

            if (count < Traffic.Settings.mMaxFoodTrucks)
            {
                if (lotChoices.Count > FoodTruckManager.kMinWideParkingSpaceRequired)
                {
                    trucksToSpawn = 0x1;
                }
                else if (lotChoices.Count < FoodTruckManager.kMinWideParkingSpaceRequired)
                {
                    trucksToSpawn = lotChoices.Count - FoodTruckManager.kMinWideParkingSpaceRequired;
                }
            }
            else if (count > Traffic.Settings.mMaxFoodTrucks)
            {
                trucksToSpawn = Traffic.Settings.mMaxFoodTrucks - count;
            }
            else if ((Traffic.Settings.mRequireFoodParkingSpace) && (lotChoices.Count < FoodTruckManager.kMinWideParkingSpaceRequired))
            {
                trucksToSpawn = lotChoices.Count - FoodTruckManager.kMinWideParkingSpaceRequired;
            }

            if ((trucksToSpawn > 0x0) && (lotChoices.Count > 0x0))
            {
                Lot randomObjectFromList = RandomUtil.GetRandomObjectFromList(lotChoices);
                lotChoices.Remove(randomObjectFromList);

                FoodTruck truck = FoodTruckManager.AddTruckIntoWorld(randomObjectFromList);
                if (truck != null)
                {
                    truckList.Add(truck);
                }
            }

            if (Common.kDebugging)
            {
                Common.DebugNotify("Food Truck Manager: " + truckList.Count + " " + trucksToSpawn + " " + lotChoices.Count);
            }

            if (truckList.Count > 0x0)
            {
                RandomUtil.RandomizeListOfObjects <FoodTruck>(truckList);
                foreach (FoodTruck truck in truckList)
                {
                    if ((trucksToSpawn < 0x0) || (lotChoices.Count == 0) || ((SimClock.IsNightTime()) && (!Traffic.Settings.mAllowFoodTruckAtNight)))
                    {
                        truck.FadeOut(false, true);
                        trucksToSpawn++;
                    }
                    else if (lotChoices.Count > 0x0)
                    {
                        bool moveToNewLot = FoodTruckEx.MoveToNewLot(truck);

                        if ((moveToNewLot) || (!IsValidLot(TruckController.GetLot(truck), truck)))
                        {
                            Lot item = RandomUtil.GetRandomObjectFromList(lotChoices);
                            lotChoices.Remove(item);

                            FoodTruckEx.RouteToNewLot(truck, item);

                            Common.DebugNotify("Food Truck: ", truck.ObjectId, item.ObjectId);

                            TruckController.AddTruck(truck);
                        }
                    }

                    FoodTruckEx.AddMapTags(truck);
                }
            }
        }
示例#2
0
        public static void Update(IceCreamTruckManager ths)
        {
            bool winter = SeasonsManager.Enabled && (SeasonsManager.CurrentSeason == Season.Winter);
            int[] numArray = (SeasonsManager.Enabled && (SeasonsManager.CurrentSeason == Season.Summer)) ? IceCreamTruckManager.kHoursOfOperationSummer : IceCreamTruckManager.kHoursOfOperation;

            if ((winter || !SimClock.IsTimeBetweenTimes((float)numArray[0], (float)numArray[1])) || ((SimClock.IsNightTime()) && (!Traffic.Settings.mAllowIceCreamAtNight)))
            {
                foreach (IceCreamTruck truck in new List<IceCreamTruck>(ths.mIceCreamTrucks))
                {
                    truck.EndService();
                }

                ths.mIceCreamTrucks.Clear();
            }
            else
            {
                List<IceCreamTruckManager.LotData> data = null;
                if (data == null)
                {
                    data = new List<IceCreamTruckManager.LotData>();
                    PopulateLotList(data);
                }

                if ((data.Count > 0) && (ths.mIceCreamTrucks.Count < Traffic.Settings.mMaxIceCreamTrucks))
                {
                    IceCreamTruckManager.LotData randomObjectFromList = RandomUtil.GetRandomObjectFromList(data);
                    data.Remove(randomObjectFromList);

                    AddTruckIntoWorld(ths, randomObjectFromList.mLot);
                }
                else if ((ths.mIceCreamTrucks.Count > 0) && ((data.Count == 0) || (ths.mIceCreamTrucks.Count > Traffic.Settings.mMaxIceCreamTrucks)))
                {
                    IceCreamTruck truck = RandomUtil.GetRandomObjectFromList(ths.mIceCreamTrucks);

                    ths.mIceCreamTrucks.Remove(truck);

                    truck.FadeOut(false, true);
                }

                //Common.DebugNotify("Ice Cream Trucks " + ths.mIceCreamTrucks.Count);

                foreach (IceCreamTruck truck in ths.mIceCreamTrucks)
                {
                    if ((truck.MoveToNewLot()) || (!IsValidLot(TruckController.GetLot(truck), truck)))
                    {
                        if (data.Count == 0) continue;

                        ths.PopulateLotListDistanceAndScore(truck, data);
                        ths.RouteToNextBestSpot(truck, data);

                        for (int i = 0; i < data.Count; i++)
                        {
                            if (data[i].mLot == truck.mDestinationLot)
                            {
                                data.RemoveAt(i);
                                break;
                            }
                        }

                        Common.DebugNotify("Ice Cream Truck", truck.ObjectId, truck.mDestinationLot.ObjectId);

                        TruckController.AddTruck(truck);
                    }
                }
            }
        }