protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Dictionary <CareerLocation, JobNeed> locations = new Dictionary <CareerLocation, JobNeed>();

            foreach (SimDescription sim in Careers.Employed)
            {
                Career career = sim.Occupation as Career;
                if (career == null)
                {
                    continue;
                }

                if (ManagerCareer.IsPlaceholderCareer(career))
                {
                    continue;
                }

                if (career.CareerLoc == null)
                {
                    continue;
                }

                if (!NewBossScenario.NeedsBoss(career, true))
                {
                    continue;
                }

                if ((career.Boss == null) && (career.CurLevel.NextLevels.Count > 0))
                {
                    JobNeed need;
                    if (!locations.TryGetValue(career.CareerLoc, out need))
                    {
                        need = new JobNeed();
                        locations.Add(career.CareerLoc, need);
                    }

                    if (SimTypes.IsSelectable(sim))
                    {
                        need.mNeed += 10;
                    }
                    else
                    {
                        need.mNeed++;
                    }

                    if ((need.Sim == null) || (need.Sim.Occupation.CareerLevel < sim.Occupation.CareerLevel))
                    {
                        need.Sim = sim;
                    }
                }
            }

            int maxNeed = 0;

            foreach (JobNeed need in locations.Values)
            {
                if ((mRequirement.mCareerSim == null) || (maxNeed < need.mNeed))
                {
                    maxNeed = need.mNeed;
                    mRequirement.mCareerSim = need.Sim;
                }
            }

            return(true);
        }
示例#2
0
 protected NewBossScenario(NewBossScenario scenario)
     : base(scenario)
 {
     mIncreasePressure = scenario.mIncreasePressure;
 }