示例#1
0
文件: PickTask.cs 项目: yakoder/NRaas
        private bool CustomProcessClick(ScenePickArgs eventArgs)
        {
            switch (eventArgs.mObjectType)
            {
            case ScenePickObjectType.Terrain:
            case ScenePickObjectType.Floor:
            case ScenePickObjectType.RoadStreet:
            case ScenePickObjectType.RoadSidewalk:
            case ScenePickObjectType.WaterPond:
            case ScenePickObjectType.WaterSea:
            case ScenePickObjectType.WaterPool:
            case ScenePickObjectType.WaterFountain:
                if ((Bin.PlacementHousehold == null) && (Bin.PlacementLot == null))
                {
                    return(GameObjectEx.OnPick(Terrain.Singleton, eventArgs.mMouseEvent, eventArgs.AsGameObjectHit()));
                }
                break;

            case ScenePickObjectType.Object:
            case ScenePickObjectType.Sim:
            case ScenePickObjectType.Wall:
                ObjectGuid guid = ObjectGuid.InvalidObjectGuid;
                if ((eventArgs.mObjectType == ScenePickObjectType.Object) || (eventArgs.mObjectType == ScenePickObjectType.Sim))
                {
                    guid = new ObjectGuid(eventArgs.mObjectId);
                }
                else if (eventArgs.mObjectType == ScenePickObjectType.Wall)
                {
                    guid = LotManager.GetLotObjectGuid(eventArgs.mObjectId);
                }

                IScriptProxy proxy = Simulator.GetProxy(guid);
                if (proxy != null)
                {
                    IObjectUI target = proxy.Target as IObjectUI;
                    if (target != null)
                    {
                        Lot lot = target as Lot;
                        if (lot != null)
                        {
                            return(OnPickLot(lot, eventArgs.mMouseEvent, eventArgs.AsGameObjectHit()));
                        }
                        else
                        {
                            GameObject obj = target as GameObject;
                            if (obj != null)
                            {
                                return(GameObjectEx.OnPick(obj, eventArgs.mMouseEvent, eventArgs.AsGameObjectHit()));
                            }
                        }
                    }
                }
                break;
            }

            return(false);
        }
示例#2
0
文件: PickTask.cs 项目: yakoder/NRaas
        private bool OnPickLot(Lot ths, UIMouseEventArgs eventArgs, GameObjectHit gameObjectHit)
        {
            BuildableShell[] buildableShells = ths.BuildableShells;
            int index = 0x0;

            while (index < buildableShells.Length)
            {
                return(GameObjectEx.OnPick(buildableShells[index], eventArgs, gameObjectHit));
            }

            return(GameObjectEx.OnPick(ths, eventArgs, gameObjectHit));
        }