protected GameObject(double mass, double angularMass, Geometry relativeGeometry, ReferenceArea referenceArea) { Mass = mass; AngularMass = angularMass; ReferenceArea = referenceArea; RelativeGeometry = relativeGeometry; }
protected Plane(double mass, double angularMass, Geometry relativeGeometry, ReferenceArea referenceArea, double maxHealth) : base(mass, angularMass, relativeGeometry, referenceArea) { m_allEquipment = new Dictionary <PlaneEquipmentRelativeInfo, PlaneEquipment>(); MaximalHealth = maxHealth; Health = MaximalHealth / 2.0; }