public Game(IGameClock gameClock, IGameSettings settings) { _gameClock = gameClock; _settings = settings; _gameStateMachine = new GameStateMachine(settings, _gameNotifications, this); var gameState = new GameState(settings); _gameState = gameState; _gameStateMachineInstance = _gameStateMachine.CreateInstanceLift(gameState); Walls = _settings.Walls.Union(_settings.Doors).ToList().AsReadOnly(); _fruitForLevel = new[] { new Fruit(_settings.Fruit, FruitType.Cherry) }; }
public Game(IGameClock gameClock, IGameSettings settings) { _gameClock = gameClock; _settings = settings; var actions = new Actions(settings, _gameNotifications); _gameStateMachine = new GameStateMachine(actions, settings, this); var gameState = new GameState(settings); _gameState = gameState; _gameStateMachineInstance = _gameStateMachine.CreateInstanceLift(gameState); WallsAndDoors = _settings.Walls.Union(_settings.Doors).ToList().AsReadOnly(); Walls = _settings.Walls; _fruitForLevel = new[] { new Fruit(_settings.Fruit, FruitType.Cherry) }; GhostHouseMiddle = CalculateMiddleOfGhostHouse(settings.GhostHouse); }