/// <summary>
        /// Bury an element of an array of entities in Storage based on a NeoStorageKey (NPC Level 4)
        /// </summary>
        /// <param name="vau">vau</param>
        /// <param name="index">index</param>
        /// <returns>NeoCounter</returns>
        public static NeoCounter BuryElement(NeoVersionedAppUser vau, byte[] domain, int index)
        {
            if (NeoVersionedAppUser.IsNull(vau)) // TODO - create NeoEntityModel.EntityState.BADKEY?
            {
                return(NeoCounter.Null());
            }

            Neo.SmartContract.Framework.Services.Neo.StorageContext ctx = Neo.SmartContract.Framework.Services.Neo.Storage.CurrentContext;
            NeoStorageKey nsk = NeoStorageKey.New(vau, domain, _bClassName);

            //byte[] bkey;
            NeoCounter e;

            byte[] bsta = Neo.SmartContract.Framework.Services.Neo.Storage.Get(ctx, NeoStorageKey.StorageKey(nsk, index, _bSTA));
            if (NeoTrace.RUNTIME)
            {
                TraceRuntime("Bury(vau,index).NeoCounter.bsta", bsta.Length, bsta);
            }
            if (bsta.Length == 0)
            {
                e = NeoCounter.Missing();
            }
            else // not MISSING - bury it
            {
                e = NeoCounter.Tombstone(); // TODO - should Bury() preserve the exist field values or re-initialize them? Preserve is cheaper but not as private
                Neo.SmartContract.Framework.Services.Neo.Storage.Put(ctx, NeoStorageKey.StorageKey(nsk, index, _bSTA), e._state.AsBigInteger());

                Neo.SmartContract.Framework.Services.Neo.Storage.Put(ctx, NeoStorageKey.StorageKey(nsk, index, _bCurrentNumber), e._currentNumber); // NPCLevel4EBuryElement_cs.txt
            } // Template: NPCLevel4Part2_cs.txt
            if (NeoTrace.RUNTIME)
            {
                LogExt("Bury(vau,i).NeoCounter", e);
            }
            return(e);
        }