static void Node0(string url) { using (var s = new ReplySocket()) { s.Bind(url); Console.WriteLine("NODE0: RECEIVED: \"" + Encoding.UTF8.GetString(s.Receive()) + "\""); const string sendText = "Goodbye."; Console.WriteLine("NODE0: SENDING: \"" + sendText + "\""); s.Send(Encoding.UTF8.GetBytes(sendText)); } }
void Download() { ReplySocket sockClientListner; try { sockClientListner = new ReplySocket(); sockClientListner.Bind("tcp://" +global.Instance.RecClientConIp+ ":" +global.Instance.ClientPort_Rec); //SubscribeSocket subscriber = new SubscribeSocket(); //subscriber.Connect("tcp://" +global.Instance.ClientConIp+ ":" +global.Instance.ClientPort_Rec); Console.WriteLine("NANOMQ UDP_Reciever Start DataAddress: " + "tcp://" + global.Instance.RecClientConIp+ ":" +global.Instance.ClientPort_Rec); //subscriber.Subscribe(BitConverter.GetBytes(Convert.ToInt64(global.Instance.Client1))); //subscriber.Subscribe(BitConverter.GetBytes(Convert.ToInt64(global.Instance.Client2))); int cnt=0; while (true) { //Thread.Sleep(10000); //var buffer = subscriber.Receive(); Console.WriteLine("cnt :\t"+cnt); var buffer = sockClientListner.Receive(); cnt++; Console.WriteLine("Recieved :"+ Encoding.ASCII.GetString(buffer.Skip(8).Take(buffer.Length).ToArray())); string msg=Encoding.ASCII.GetString(buffer.Skip(8).Take(buffer.Length).ToArray()); if("" + Encoding.ASCII.GetString(buffer.Skip(8).Take(buffer.Length).ToArray()) == "upload") { //Console.WriteLine("2" + Encoding.ASCII.GetString(buffer.Skip(8).Take(buffer.Length).ToArray())); Program.Instance.send(BitConverter.ToInt64(buffer,0),msg); } if("" + Encoding.ASCII.GetString(buffer.Skip(8).Take(buffer.Length).ToArray()) == "recieved") { //Console.WriteLine("2" + Encoding.ASCII.GetString(buffer.Skip(8).Take(buffer.Length).ToArray())); Program.Instance.send(BitConverter.ToInt64(buffer,0),msg); } } Console.ReadLine(); } catch (Exception ex) { Console.WriteLine(ex.Message.ToString()); } }
public static void Execute(string[] args) { const string socketAddress = "tcp://127.0.0.1:5088"; if (args[1] == "client") { using (var req = new RequestSocket()) { req.Connect(socketAddress); req.Send(Encoding.UTF8.GetBytes("hello from client")); Console.WriteLine("Message from SERVER: " + Encoding.UTF8.GetString(req.Receive())); Console.WriteLine("CLIENT finished"); } } else if (args[1] == "server") { using (var rep = new ReplySocket()) { rep.Bind(socketAddress); var listener = new NanomsgListener(); listener.AddSocket(rep); listener.ReceivedMessage += socketId => { Console.WriteLine("Message from CLIENT: " + Encoding.UTF8.GetString(rep.Receive())); rep.Send(Encoding.UTF8.GetBytes("hello from server")); Console.WriteLine("SERVER Finished"); Environment.Exit(0); }; listener.Listen(null); } } else { Console.WriteLine("Unknown argument: " + args[1]); } }
/// <summary> /// A simple example showing use of NNanomsg.Socket /// For further example usage, check out the Test project. /// </summary> static void Main(string[] args) { const string socketAddress = "tcp://127.0.0.1:5088"; if (args[0] == "client") { using (var req = new RequestSocket()) { req.Connect(socketAddress); using (var ms = new MemoryStream()) { using (var sw = new StreamWriter(ms)) { sw.Write("hello from client"); } req.Send(ms.ToArray()); } using (var ms = new MemoryStream(req.Receive())) using (var sr = new StreamReader(ms)) { Console.WriteLine("Message from SERVER: " + sr.ReadToEnd()); } Console.WriteLine("CLIENT finished"); } } else if (args[0] == "server") { using (var rep = new ReplySocket()) { rep.Bind(socketAddress); var listener = new NanomsgListener(); listener.AddSocket(rep); listener.ReceivedMessage += socketId => { using (var ms = new MemoryStream(rep.Receive())) using (var sr = new StreamReader(ms)) { Console.WriteLine("Message from CLIENT: " + sr.ReadToEnd()); } using (var ms = new MemoryStream()) { using (var sw = new StreamWriter(ms)) { sw.Write("hello from server"); } rep.Send(ms.ToArray()); } Console.WriteLine("SERVER Finished"); Environment.Exit(0); }; listener.Listen(null); } } else { Console.WriteLine("Unknown argument: " + args[0]); } }