public static NeuralNet Create(string game) { var nn = new NeuralNet { trainingNames = null, yoloWrapper = GetYolo(game), yoloTracking = new YoloTracking(GetYolo(game), 80) }; return(nn.yoloWrapper == null ? null : nn); }
private bool bTargetUpdated; // true - need to update targetRendered (copy value from targetDetected) //debug //private readonly Stopwatch debugPerformanceStopwatch = new Stopwatch(); //private int debugTotalTimesRun = 0; //private int debugFoundTarget = 0; //private static List<float> SyncList = new List<float>(); public Aimbot(Settings settings, NeuralNet neuralNet) { nn = neuralNet; s = settings; dh = new DrawHelper(settings); }