public override PetriNet CreateOutput(FSM.FiniteStateMachine input, ITransformationContext context) { var coloredNet = new ColoredPetriNet(); var defaultColor = new Color(); coloredNet.Colors.Add(defaultColor); context.Bag.DefaultColor = defaultColor; return coloredNet; }
public override PetriNet CreateOutput(FSM.FiniteStateMachine input, ITransformationContext context) { var coloredNet = new ColoredPetriNet(); var defaultColor = new Color(); coloredNet.Colors.Add(defaultColor); context.Bag.DefaultColor = defaultColor; return(coloredNet); }