示例#1
0
        /// <summary>
        /// 解答题目
        /// </summary>
        /// <param name="doString">数独字符串</param>
        /// <returns></returns>
        public static int[] Solve(string doString)
        {
            int       r  = 0;
            int       c  = 0;
            SuDoTable dt = new SuDoTable();

            for (int i = 0; i < 81; i++)
            {
                r        = i / 9;
                c        = i % 9;
                dt[r, c] = new SuDoCell(r, c);
            }
            int[] doArray = SuDoHelper.GetDoIntArrary(doString);
            for (int i = 0; i < doArray.Length; i++)
            {
                r = i / 9;
                c = i % 9;
                int value = doArray[i];
                dt.SetValue(r, c, value);//值先进行校验后,保存入DoTabel
            }
            dt.Solve();
            List <int> intList = new List <int>();

            for (int i = 0; i < dt._DoTable.Length; i++)
            {
                intList.Add(dt._DoTable[i / 9, i % 9].Value);
            }
            return(intList.ToArray());
        }
示例#2
0
        /// <summary>
        /// Search for cells with an unique possible value.
        /// </summary>
        /// <param name="sudokuCellsToSolve">List of cells pending to solve.</param>
        private bool SolveCellsWithOnePossibility(List <SuDoCell> sudokuCellsToSolve)
        {
            bool result = false;
            int  i      = 0;

            while (i < sudokuCellsToSolve.Count)
            {
                if (sudokuCellsToSolve[i].IsValid)
                {
                    sudokuCellsToSolve.RemoveAt(i);
                }
                else if (sudokuCellsToSolve[i].NumPossibilities == 1)
                {
                    SuDoCell cell     = sudokuCellsToSolve[i];
                    int      solution = cell.PickRandomPossibility();
                    if (solution < 0)
                    {
                        throw new ApplicationException("Sudoku cannot be solved!");
                    }

                    this.SetValue(cell.Row, cell.Column, solution);
                    this.OnSudokuStrategyUsed(
                        new SuDoStrategyUsedEventArgs(SuDoStrategy.UniqueValueForCell, cell));
                    result = true;

                    sudokuCellsToSolve.RemoveAt(i);
                }
                else
                {
                    i++;
                }
            }

            return(result);
        }
 /// <summary>
 /// Constructor for this class.
 /// </summary>
 /// <param name="strategy">Strategy selected to solve a cell.</param>
 /// <param name="cell">Cell just solved.</param>
 public SuDoStrategyUsedEventArgs(SuDoStrategy strategy, SuDoCell cell)
 {
     this.Strategy = strategy;
     this.Row      = cell.Row;
     this.Col      = cell.Column;
     this.Value    = cell.Value;
 }
示例#4
0
        /// <summary>
        /// 解答题目
        /// </summary>
        public void Solve()
        {
            // Prepare cells, rows, cols and squares pending to solve...
            List <SuDoCell> sudokuCellsToSolve   = new List <SuDoCell>();
            List <int>      sudokuRowsToSolve    = new List <int>();
            List <int>      sudokuColsToSolve    = new List <int>();
            List <int>      sudokuSquaresToSolve = new List <int>();

            for (int row = 0; row < 9; row++)
            {
                for (int col = 0; col < 9; col++)
                {
                    if (!this[row, col].IsValid)
                    {
                        sudokuCellsToSolve.Add(this[row, col]);

                        if (!sudokuRowsToSolve.Contains(row))
                        {
                            sudokuRowsToSolve.Add(row);
                        }

                        if (!sudokuColsToSolve.Contains(col))
                        {
                            sudokuColsToSolve.Add(col);
                        }

                        int square = (row / 3) * 3 + (col / 3);
                        if (!sudokuSquaresToSolve.Contains(square))
                        {
                            sudokuSquaresToSolve.Add(square);
                        }
                    }
                }
            }

            sudokuRowsToSolve.Sort();
            sudokuColsToSolve.Sort();
            sudokuSquaresToSolve.Sort();


            // While any cell to solve...
            while (sudokuCellsToSolve.Count > 0)
            {
                while (true)
                {
                    if (this.SolveCellsWithOnePossibility(sudokuCellsToSolve))
                    {
                        continue;
                    }

                    if (this.SolveUniqueCellValueInRows(sudokuRowsToSolve))
                    {
                        continue;
                    }

                    if (this.SolveUniqueCellValueInCols(sudokuColsToSolve))
                    {
                        continue;
                    }

                    if (this.SolveUniqueCellValueInSquares(sudokuSquaresToSolve))
                    {
                        continue;
                    }

                    break;
                }

                if (sudokuCellsToSolve.Count == 0)
                {
                    break;
                }


                // Cannot solve any cell...now we depend on luck!!
                // Find the cell with the minimum possibilities to apply random...
                int index = -1, minPossib = 10;

                for (int i = 0; i < sudokuCellsToSolve.Count; i++)
                {
                    if (minPossib > sudokuCellsToSolve[i].NumPossibilities)
                    {
                        index     = i;
                        minPossib = sudokuCellsToSolve[i].NumPossibilities;
                    }
                }

                // We choose a solution randomly
                SuDoCell cell     = sudokuCellsToSolve[index];
                int      solution = cell.PickRandomPossibility();

                if (solution < 0)
                {
                    throw new ApplicationException(
                              string.Format("Cannot found a solution for cell at [{0}, {1}].",
                                            cell.Row + 1, cell.Column + 1));
                }

                sudokuCellsToSolve.RemoveAt(index);
                this.SetValue(cell.Row, cell.Column, solution);

                this.OnSudokuStrategyUsed(
                    new SuDoStrategyUsedEventArgs(SuDoStrategy.RandomPick, cell));
            }
        }