internal void ManageYggHarvest() { //We need to harvest but we dont have a loadout to manage OR we're not managing loadout if (!Settings.SwapYggdrasilLoadouts || Settings.YggdrasilLoadout.Length == 0) { //Not sure why this would be true, but safety first if (LoadoutManager.CurrentLock == LockType.Yggdrasil) { LoadoutManager.RestoreGear(); LoadoutManager.ReleaseLock(); } if (DiggerManager.CurrentLock == LockType.Yggdrasil) { DiggerManager.RestoreDiggers(); DiggerManager.ReleaseLock(); } ActuallyHarvest(); return; } //We dont need to harvest anymore and we've already swapped, so swap back if (!NeedsHarvest() && LoadoutManager.CurrentLock == LockType.Yggdrasil) { LoadoutManager.RestoreGear(); LoadoutManager.ReleaseLock(); } if (!NeedsHarvest() && DiggerManager.CurrentLock == LockType.Yggdrasil) { DiggerManager.RestoreDiggers(); DiggerManager.ReleaseLock(); } //We're managing loadouts if (NeedsHarvest()) { if (NeedsSwap()) { if (!LoadoutManager.TryYggdrasilSwap() || !DiggerManager.TryYggSwap()) { return; } Log("Equipping Loadout for Yggdrasil and Harvesting"); } else { Log("Harvesting without swap because threshold not met"); } //Harvest stuff ActuallyHarvest(); } }