示例#1
0
        internal static void CheckMoneyPit()
        {
            if (Main.Character.pit.pitTime.totalseconds < Main.Character.pitController.currentPitTime())
            {
                return;
            }
            if (Main.Character.realGold < Main.Settings.MoneyPitThreshold)
            {
                return;
            }
            if (Main.Character.realGold < 1e5)
            {
                return;
            }

            if (Main.Settings.MoneyPitLoadout.Length > 0)
            {
                if (!LoadoutManager.TryMoneyPitSwap())
                {
                    return;
                }
            }
            if (Main.Character.realGold >= 1e50 && Main.Settings.ManageMagic && Main.Character.wishes.wishes[4].level > 0)
            {
                Main.Character.removeMostMagic();
                for (var i = Main.Character.bloodMagic.ritual.Count - 1; i >= 0; i--)
                {
                    Main.Character.bloodMagicController.bloodMagics[i].cap();
                }

                if (!DiggerManager.CanSwap())
                {
                    return;
                }
                DiggerManager.SaveDiggers();
                DiggerManager.EquipDiggers(new[] { 10 });
                DoMoneyPit();
                DiggerManager.RestoreDiggers();
            }
            else
            {
                DoMoneyPit();
            }

            if (Main.Settings.MoneyPitLoadout.Length > 0)
            {
                if (LoadoutManager.SwappedQuestToMoneyPit)
                {
                    LoadoutManager.RestoreQuestLayoutFromPit();
                }
                else
                {
                    LoadoutManager.RestoreGear();
                    LoadoutManager.ReleaseLock();
                }
            }
        }