示例#1
0
        private static void     LazyImport()
        {
            NGSpotlightWindow.UpdatingResult -= AssetsImporter.LazyImport;

            if (HQ.Settings != null)
            {
                AssetPreview.SetPreviewTextureCacheSize(HQ.Settings.Get <SpotlightSettings>().maxResult + 50);                // Keep a pretty good margin, so scrolling should not have any flickering.
            }
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 0, UtilityResources.GameObjectIcon, typeof(SceneGameObjectDrawer), ":go", "Game Object in scenes."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 0, ".prefab", typeof(PrefabDrawer), ":p", "Prefabs."));
            // Menu Item family : 1 << 1
            // Extension file family : 1 << 2
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 3, ".cs", typeof(CSharpDrawer), ":cs", "C# files."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 4, ".unity", typeof(SceneDrawer), ":s", "Unity scenes."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 5, ".mat", typeof(Material), ":m", "Materials."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 6, ".shader", typeof(Shader), ":sh", "Shaders."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 7, InternalEditorUtility.GetIconForFile(".png"), typeof(Texture), ":t", "Textures."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 8, InternalEditorUtility.GetIconForFile(".3df"), typeof(Mesh), ":me", "Meshes."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 9, InternalEditorUtility.GetIconForFile(".aac"), typeof(AudioClip), ":ac", "Audio clips."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 10, InternalEditorUtility.GetIconForFile(".ttf"), typeof(Font), ":f", "Fonts."));
            NGSpotlightWindow.AddFilter(new DefaultFilter(0, 1 << 11, InternalEditorUtility.GetIconForFile(".asf"), typeof(VideoPlayer), ":v", "Videos."));

            string[] fullAssetPaths = AssetDatabase.GetAllAssetPaths();

            for (int i = 0; i < fullAssetPaths.Length; i++)
            {
                if ((fullAssetPaths[i].StartsWith("Assets/") == false &&
                     fullAssetPaths[i].StartsWith("ProjectSettings/") == false &&
                     fullAssetPaths[i].StartsWith("Library/") == false) ||
                    Directory.Exists(fullAssetPaths[i]) == true)
                {
                    continue;
                }

                string ext = Path.GetExtension(fullAssetPaths[i]).ToLower();

                if (ext == ".cs")
                {
                    NGSpotlightWindow.AddEntry("cs", new CSharpDrawer(fullAssetPaths[i]));
                }
                else if (ext == ".prefab")
                {
                    NGSpotlightWindow.AddEntry("prefab", new PrefabDrawer(fullAssetPaths[i]));
                }
                else if (ext == ".mat")
                {
                    NGSpotlightWindow.AddEntry("mat", new DefaultAssetDrawer(fullAssetPaths[i], typeof(Material)));
                }
                else if (ext == ".shader")
                {
                    NGSpotlightWindow.AddEntry("shader", new DefaultAssetDrawer(fullAssetPaths[i], typeof(Shader)));
                }
                else if (ext == ".ai" ||
                         ext == ".apng" ||
                         ext == ".png" ||
                         ext == ".bmp" ||
                         ext == ".cdr" ||
                         ext == ".dib" ||
                         ext == ".eps" ||
                         ext == ".exif" ||
                         ext == ".gif" ||
                         ext == ".ico" ||
                         ext == ".icon" ||
                         ext == ".j" ||
                         ext == ".j2c" ||
                         ext == ".j2k" ||
                         ext == ".jas" ||
                         ext == ".jiff" ||
                         ext == ".jng" ||
                         ext == ".jp2" ||
                         ext == ".jpc" ||
                         ext == ".jpe" ||
                         ext == ".jpeg" ||
                         ext == ".jpf" ||
                         ext == ".jpg" ||
                         ext == ".jpw" ||
                         ext == ".jpx" ||
                         ext == ".jtf" ||
                         ext == ".mac" ||
                         ext == ".omf" ||
                         ext == ".qif" ||
                         ext == ".qti" ||
                         ext == ".qtif" ||
                         ext == ".tex" ||
                         ext == ".tfw" ||
                         ext == ".tga" ||
                         ext == ".tif" ||
                         ext == ".tiff" ||
                         ext == ".wmf" ||
                         ext == ".psd" ||
                         ext == ".exr" ||
                         ext == ".hdr")
                {
                    NGSpotlightWindow.AddEntry("texture", new DefaultAssetDrawer(fullAssetPaths[i], typeof(Texture), true));
                }
                else if (ext == ".3df" ||
                         ext == ".3dm" ||
                         ext == ".3dmf" ||
                         ext == ".3ds" ||
                         ext == ".3dv" ||
                         ext == ".3dx" ||
                         ext == ".blend" ||
                         ext == ".c4d" ||
                         ext == ".lwo" ||
                         ext == ".lws" ||
                         ext == ".ma" ||
                         ext == ".max" ||
                         ext == ".mb" ||
                         ext == ".mesh" ||
                         ext == ".obj" ||
                         ext == ".vrl" ||
                         ext == ".wrl" ||
                         ext == ".wrz" ||
                         ext == ".fbx")
                {
                    NGSpotlightWindow.AddEntry("mesh", new DefaultAssetDrawer(fullAssetPaths[i], typeof(Mesh), true));
                }
                else if (ext == ".aac" ||
                         ext == ".aif" ||
                         ext == ".aiff" ||
                         ext == ".au" ||
                         ext == ".mid" ||
                         ext == ".midi" ||
                         ext == ".mp3" ||
                         ext == ".mpa" ||
                         ext == ".ra" ||
                         ext == ".ram" ||
                         ext == ".wma" ||
                         ext == ".wav" ||
                         ext == ".wave" ||
                         ext == ".ogg")
                {
                    NGSpotlightWindow.AddEntry("audioclip", new DefaultAssetDrawer(fullAssetPaths[i], typeof(AudioClip), true));
                }
                else if (ext == ".ttf" ||
                         ext == ".otf" ||
                         ext == ".fon" ||
                         ext == ".fnt")
                {
                    NGSpotlightWindow.AddEntry("font", new DefaultAssetDrawer(fullAssetPaths[i], typeof(Font)));
                }
                else if (ext == ".asf" ||
                         ext == ".asx" ||
                         ext == ".avi" ||
                         ext == ".dat" ||
                         ext == ".divx" ||
                         ext == ".dvx" ||
                         ext == ".mlv" ||
                         ext == ".m2l" ||
                         ext == ".m2t" ||
                         ext == ".m2ts" ||
                         ext == ".m2v" ||
                         ext == ".m4e" ||
                         ext == ".m4v" ||
                         ext == ".mjp" ||
                         ext == ".mov" ||
                         ext == ".movie" ||
                         ext == ".mp21" ||
                         ext == ".mp4" ||
                         ext == ".mpe" ||
                         ext == ".mpeg" ||
                         ext == ".mpg" ||
                         ext == ".mpv2" ||
                         ext == ".ogm" ||
                         ext == ".qt" ||
                         ext == ".rm" ||
                         ext == ".rmvb" ||
                         ext == ".wmw" ||
                         ext == ".xvid")
                {
                    NGSpotlightWindow.AddEntry("video", new DefaultAssetDrawer(fullAssetPaths[i], typeof(VideoPlayer), true));
                }
                else if (ext == ".unity")
                {
                    NGSpotlightWindow.AddEntry("unity", new SceneDrawer(fullAssetPaths[i]));
                }
                else
                {
                    NGSpotlightWindow.AddEntry("assets", new DefaultAssetDrawer(fullAssetPaths[i], typeof(Object)));
                }
            }
        }