示例#1
0
        public override void    Import(Replay settings, ByteBuffer reader)
        {
            int count = reader.ReadInt32();

            this.data.Clear();
            this.data.Capacity = count;

            for (int i = 0; i < count; i++)
            {
                KeyboardModuleEditor.KeyInput input = new KeyboardModuleEditor.KeyInput();
                input.time = reader.ReadSingle();
                input.keys = new KeyCode[(UInt16)reader.ReadUInt16()];
                for (int j = 0; j < input.keys.Length; j++)
                {
                    input.keys[j] = (KeyCode)reader.ReadUInt16();
                }
                this.data.Add(input);
            }
        }
示例#2
0
        public override void    OnGUIReplay(Rect r)
        {
            if (this.index == -1)
            {
                return;
            }

            KeyboardModuleEditor.KeyInput data = this.data[this.index] as KeyboardModuleEditor.KeyInput;

            if (data.keys.Length == 0)
            {
                return;
            }

            r.x      = 0F;
            r.width  = 0F;
            r.height = data.keys.Length * 16F;

            for (int i = 0; i < data.keys.Length; i++)
            {
                Utility.content.text = keyNames[(int)data.keys[i]];
                float w = EditorStyles.label.CalcSize(Utility.content).x;

                if (r.width < w)
                {
                    r.width = w;
                }
            }

            EditorGUI.DrawRect(r, KeyboardReplayModule.BackgroundColor);

            r.height = 16F;

            for (int i = 0; i < data.keys.Length; i++)
            {
                EditorGUI.LabelField(r, keyNames[(int)data.keys[i]]);
                r.y += r.height;
            }
        }