private static void SceneAddSelection(MenuCommand menuCommand) { if (NGFavWindow.avoidMultiAdd == true) { return; } NGFavWindow.avoidMultiAdd = true; NGFavWindow fav = EditorWindow.GetWindow <NGFavWindow>(NGFavWindow.Title); fav.CreateSelection(Selection.objects); }
private static void AssetAddSelection(MenuCommand menuCommand) { NGFavWindow fav = EditorWindow.GetWindow <NGFavWindow>(NGFavWindow.Title); fav.CreateSelection(Selection.GetFiltered(typeof(Object), SelectionMode.Unfiltered)); }