public override void    In(ByteBuffer buffer)
        {
            if (this.InResponseStatus(buffer) == true)
            {
                this.gameObjectData = new NetGameObjectData[buffer.ReadInt32()];

                for (int i = 0; i < this.gameObjectData.Length; i++)
                {
                    this.gameObjectData[i] = NetGameObjectData.Deserialize(buffer);
                }
            }
        }
        public override void    Out(ByteBuffer buffer)
        {
            if (this.OutResponseStatus(buffer) == true)
            {
                buffer.Append(this.serverGameObjects.Count);

                for (int i = 0; i < this.serverGameObjects.Count; i++)
                {
                    NetGameObjectData.Serialize(buffer, this.serverGameObjects[i]);
                }
            }
        }