示例#1
0
        IEnumerator WaitMoveBulletToTarget(BulletStruct es, GameObject bullet, GameObject target)
        {
            BulletTrace xBulletTrace = new BulletTrace();

            xBulletTrace.target   = target;
            xBulletTrace.bullet   = bullet;
            xBulletTrace.Index    = es.Index;
            xBulletTrace.gameID   = this.gameObject.GetInstanceID();
            xBulletTrace.movetype = es.moveType;
            mxBulletTraceInfo.Add(xBulletTrace);

            float   fMinDis    = 0.3f;
            Vector3 vTargetPos = target.transform.position;

            while (true)
            {
                if (target == null)
                {
                    Vector3 _vec     = vTargetPos - bullet.transform.position;
                    float   fDis     = Vector3.Distance(vTargetPos, bullet.transform.position);
                    float   fMoveDis = es.Speed * Time.deltaTime;
                    if (fMoveDis > fDis)
                    {
                        bullet.transform.position = vTargetPos;
                    }
                    else
                    {
                        bullet.transform.Translate(_vec.normalized * es.Speed * Time.deltaTime);
                    }
                }
                else
                {
                    vTargetPos = target.transform.position;
                    float fDis = Vector3.Distance(vTargetPos, bullet.transform.position);
                    if (fDis > fMinDis)
                    {
                        Vector3 _vec     = vTargetPos - bullet.transform.position;
                        float   fMoveDis = es.Speed * Time.deltaTime;
                        if (fMoveDis > fDis)
                        {
                            bullet.transform.position = vTargetPos;
                        }
                        else
                        {
                            bullet.transform.Translate(_vec.normalized * es.Speed * Time.deltaTime);
                        }
                    }
                }

                if (Vector3.Distance(bullet.transform.position, vTargetPos) < fMinDis)
                {
                    if (target == null)
                    {
                        mxAnimationEvent.OnBulletTouchPositionEvent(bullet, vTargetPos, es.AnimationType, -1);
                    }
                    else
                    {
                        int arrayIndex = -1;

                        for (int i = 0; i < mxBulletTraceInfo.Count; ++i)
                        {
                            if (mxBulletTraceInfo[i].bullet.GetInstanceID() == bullet.GetInstanceID())
                            {
                                arrayIndex = i;
                                break;
                            }
                        }

                        mxAnimationEvent.OnBulletTouchTargetEvent(bullet, target, 0, mxBulletTraceInfo[arrayIndex].Index);
                        mxBulletTraceInfo.RemoveAt(arrayIndex);
                    }

                    Destroy(bullet);

                    if (es.TouchEffect)
                    {
                        GameObject _startEff = GameObject.Instantiate <GameObject>(es.TouchEffect, vTargetPos, Quaternion.identity);
                        _startEff.SetActive(true);
                        Destroy(_startEff, es.TouchEffLifeTime);
                    }
                    if (es.TouchAudio)
                    {
                        AudioClip _startEff = GameObject.Instantiate <AudioClip>(es.TouchAudio, vTargetPos, Quaternion.identity);
                        AudioSource.PlayClipAtPoint(_startEff, transform.position);
                        Destroy(_startEff, es.TouchEffLifeTime);
                    }
                    yield break;
                }

                yield return(new WaitForEndOfFrame());
            }
        }
示例#2
0
        IEnumerator WaitPlayBullet(BulletStruct es, Vector3 v)
        {
            //如果特效没有启用则不进行播放
            if (es.isEnabled)
            {
                yield return(new WaitForSeconds(es.DelayTime));
            }
            else
            {
                yield break;
            }



            switch (es.moveType)
            {
            case BulletStruct.MoveType.TargetObject:
            {
                for (int i = 0; i < EnemyList.Count; ++i)
                {
                    Transform firePoint = mBodyIdent.xFirePoint;
                    if (!firePoint)
                    {
                        firePoint = this.transform;
                        firePoint = mBodyIdent.xHeadPoint;
                        if (!firePoint)
                        {
                            firePoint = this.transform;
                        }
                        PlayBulletToTarget(es, firePoint, EnemyList[i].transform);
                    }
                    else
                    {
                        if (firePoint.childCount > 0)
                        {
                            for (int j = 0; j < firePoint.childCount; ++j)
                            {
                                Transform child = firePoint.GetChild(j);

                                PlayBulletToTarget(es, child, EnemyList[i].transform);
                            }
                        }
                        else
                        {
                            PlayBulletToTarget(es, firePoint, EnemyList[i].transform);
                        }
                    }
                }
            }
            break;

            case BulletStruct.MoveType.Line:
            {
                Transform firePoint = mBodyIdent.xFirePoint;
                if (!firePoint)
                {
                    firePoint = mBodyIdent.xHeadPoint;
                    if (!firePoint)
                    {
                        firePoint = this.transform;
                    }

                    PlayBulletToLine(es, firePoint, v);
                }
                else
                {
                    if (firePoint.childCount > 0)
                    {
                        for (int j = 0; j < firePoint.childCount; ++j)
                        {
                            Transform child = firePoint.GetChild(j);

                            PlayBulletToLine(es, child, v);
                        }
                    }
                    else
                    {
                        PlayBulletToLine(es, firePoint, v);
                    }
                }
            }
            break;

            default:
                break;
            }
        }
示例#3
0
        IEnumerator WaitMoveBulletToLine(BulletStruct es, GameObject bullet, Vector3 v)
        {
            BulletTrace xBulletTrace = new BulletTrace();

            xBulletTrace.target   = null;
            xBulletTrace.bullet   = bullet;
            xBulletTrace.Index    = es.Index;
            xBulletTrace.gameID   = this.gameObject.GetInstanceID();
            xBulletTrace.movetype = es.moveType;
            mxBulletTraceInfo.Add(xBulletTrace);

            Vector3 vForward   = this.gameObject.transform.forward;
            Vector3 vTargetPos = vForward * es.Distance + bullet.transform.position;

            if (v != Vector3.zero)
            {
                vTargetPos = v;
            }

            float fDis = Vector3.Distance(vTargetPos, bullet.transform.position);

            /*
             *          Tweener t = bullet.transform.DOMove(vTargetPos, fDis / es.Speed);
             * t.SetEase(Ease.Linear);
             * t.OnComplete(delegate ()
             *      {
             *             int arrayIndex = -1;
             *
             *             for (int i = 0; i < mxBulletTraceInfo.Count; ++i)
             *             {
             *                     if (mxBulletTraceInfo[i].bullet.GetInstanceID() == bullet.GetInstanceID())
             *                     {
             *                             arrayIndex = i;
             *                             break;
             *                     }
             *             }
             *
             *             mxAnimationEvent.OnBulletTouchPositionEvent(this.gameObject, vTargetPos, es.AnimationType, mxBulletTraceInfo[arrayIndex].Index);
             *
             *             mxBulletTraceInfo.RemoveAt(arrayIndex);
             *
             *
             *             Destroy(bullet);
             *
             *             if (es.TouchEffect)
             *             {
             *                     GameObject _startEff = GameObject.Instantiate<GameObject>(es.TouchEffect, vTargetPos, Quaternion.identity);
             *                     _startEff.SetActive(true);
             *                     Destroy(_startEff, es.TouchEffLifeTime);
             *             }
             *             if (es.TouchAudio)
             *             {
             *                     AudioClip _startEff = GameObject.Instantiate<AudioClip>(es.TouchAudio, vTargetPos, Quaternion.identity);
             *                     AudioSource.PlayClipAtPoint(_startEff, transform.position);
             *                     Destroy(_startEff, es.TouchEffLifeTime);
             *             }
             *      });
             */
            yield return(new WaitForEndOfFrame());

            /*
             * while (true)
             * {
             *      float fDis = Vector3.Distance (vTargetPos, go.transform.position);
             *      if (fDis > fMinDis)
             *      {
             *              Vector3 _vec = vTargetPos - go.transform.position;
             *              float fMoveDis = es.Speed * Time.deltaTime;
             *              if (fMoveDis > fDis)
             *              {
             *                      go.transform.position = vTargetPos;
             *              }
             *              else
             *              {
             *                      go.transform.Translate (_vec.normalized * es.Speed * Time.deltaTime);
             *              }
             *      }
             *
             *      if (fDis < fMinDis)
             *      {
             *              Destroy (go);
             *
             *              if (es.TouchEffect)
             *              {
             *                      GameObject _startEff = Instantiate (es.TouchEffect, vTargetPos, Quaternion.identity) as GameObject;
             *                      _startEff.SetActive (true);
             *                      Destroy (_startEff, es.TouchEffLifeTime);
             *              }
             *              if (es.TouchAudio)
             *              {
             *                      AudioClip _startEff = Instantiate (es.TouchAudio, vTargetPos, Quaternion.identity) as AudioClip;
             *                      AudioSource.PlayClipAtPoint(_startEff, transform.position);
             *                      Destroy (_startEff, es.TouchEffLifeTime);
             *              }
             *              yield break;
             *      }
             *
             *      yield return new WaitForEndOfFrame ();
             * }
             */
        }