/// <summary> /// Processes the connection. /// </summary> public void ProcessConnection() { try { var dataBuffer = new byte[65536]; while (true) { int byteCount = socket.Receive(dataBuffer); if (byteCount > 0) { DataAssembler.Deserialize(dataBuffer, 0, byteCount); } } } catch (IOException e) { Console.Error.WriteLine("Error receiving data from client. Did client disconnect?"); Console.Error.WriteLine("Error message: {0}", e.Message); Console.Error.WriteLine(e.StackTrace); } finally { socket.Close(); RemoveSelf(); StatsHolder.Remove(StatsHolder.Engine); StatsHolder.Remove(StatsHolder.Server); StatsHolder.Remove(StatsHolder.EndToEnd); } }
public void DisplayStatistics(Object userData) { StatsHolder.Dump("engine"); StatsHolder.Dump("server"); StatsHolder.Dump("endToEnd"); StatsHolder.Reset(); if (simulationRate <= 0) { ClientConnection.DumpStats(statSec); } else { SimulateClientConnection.DumpStats(statSec); } }